The Dragoness: Command of the Flame Reviews
The Dragoness: Command of the Flame is an enjoyable adventure, but it does feel a little underwhelming compared to other turn-based strategy titles.
A discount alternative to more polished options.
Fun HOMM-inspired turn-based strategy RPG
If you enjoy the turn-based combat of the Heroes of Might & Magic series, then The Dragoness is one of the better and more faithful interpretations of that very specific style. With Heroes of Might & Magic itself dead at the hands of a publisher that we don’t even want to revive it, this scratches an itch and at least tries to pick up and run with the baton. Does it stumble here and there along the way? Yes, but it’s moreish despite that, and the homage is so genuine that it’s difficult to not find it charming despite its warts.
Combining turn-based strategy with rougelike elements is a great idea, but unfortunately The Dragoness can't quite pull it off. Enjoyable for a while, but the lack of interesting combat and engaging narrative will be enough to turn most players off.
While, at a glance, the game’s dated look is an issue, the real problems lie in its uninspired tactical combat
Those who have a sense of nostalgia for old-school, turn-based strategy games will likely be able to find some fun with The Dragoness. Despite a lack of personality, bland combat, and a sense of repetition that sets in quickly, something at the core of the game simply works. There are so many other options available to players that offer more, though, that it’s hard to recommend this one to all but the most dedicated devotees of the genre.