Worldless Reviews
Worldless is visually stunning and enchanted me in its first few hours, but the sudden increase in complexity in the final third and the requirement for precise timing to advance in the main battles took away my desire to continue. When I consider the imprecise map, the lack of fast travel and the slow and empty crossings when revisiting certain sections, I think I can only recommend it to the patient or the skilled, as, unfortunately, frustration has several times taken me out of the spell in which the beautiful atmosphere enveloped me time after time.
Review in Portuguese | Read full review
While gameplay is certainly king and the meat of the game, the narrative of Worldless can be a mixed bag. The narrative component of the game can be somewhat inconsistent. The story takes a relatively long time to develop, and it lacks the seamless flow that some players may desire. Moreover, certain aspects of the story can be lost in translation, particularly the absence of audio dialogue and relying solely on text-based interactions. Nevertheless, if you're seeking to try something new that pushes your reflexes and traverses cosmic realms of wonder, this game is just right up your alley.
Worldless, the title of Noname Studios, gives a curious approach to the metroidvania genre by integrating a turn-based combat system, as well as an ingenious and very stylized visual section. A video game with an incredible charisma, which is built from the successful use of its audiovisual and mechanical elements, as well as a very interesting interpretative narrative.
Review in Spanish | Read full review
Worldless is a fantastic game. It's a Metroidvania game done right, with a beautiful and unique interconnected world to explore, interesting traversal and extremely challenging combat.
I was drawn in by the visuals and utterly hooked by the musical scoring, the expansive areas and the implied lore that was further cemented by my own character’s evolution. The combat, when it was good, was SO GOOD and the reason I kept coming back is because I wanted to be as precise and murderous as the game thought I could be. There is no death, no save points, no turning back and no way out but through. You find more, you see more, you fight more and all you want is more. It is a hunger that spawns from the epoch of creation.