Despite my enjoyment of the game mechanically, I cannot recommend Mayan Death Robots to anyone looking for a worthwhile single-player experience. For those wanting another entertaining local multiplayer game, however, it provides some unique strategic gameplay. It likely won't keep players enthralled for hours on end, but serves as a great addition to any local-multiplayer library.
There's also no sort of profile system, so the only way you can track wins/losses is by hand.
An additional mechanic during the game is the use of boss battles. During these levels, the objective is the same. Part way through these levels though, both power cores disappear and I must work together with my opponent to defeat the boss, but once defeated, I go back to annihilating my opponent. These bosses are challenging and unique, each with their own style, attacks and fantastically themed music. Whoever deals the most damage gets a boost for when the power core reappears, usually a boost in attack and a higher core defence.
Built for co-op, Mayan Death Robots has a lot to love in its style and humour and will be best appreciated by fans of Team17's Worms series. Overall, however, the game is too bare to provide players with any more than just a few hours of explosive, strategic action.
Unfortunately, Sileni Studios, in attempting to present something deeper and more original than your run-of-the-mill artillery title, has painted itself into a corner.
Truly, Mayan Death Robots is the kind of game I'd love to sit back on the couch and play with some friends.
The base gameplay in Mayan Death Robots is quite entertaining. I certainly enjoyed the pacing, and could appreciate some of the tactical depth lurking beneath its humorous, brightly coloured surface. But lacking online multiplayer as it does, this is going to come across as a severely limited game to too many people for its own good.
Mayan Death Robots is essentially the Smash Bros of ballistic missile games. Almost certainly best played in multiplayer, it's for anyone that loves thinking from moment to moment, and for the results of their actions to immediately fill the screen with unpredictable chaos. The game's single-screen, single-unit nature is what keeps this action fast paced and fluid. However, it also results in a game lacking both the longer term planning as well as the variety offered by the Worms series. Depending on what the player is looking for, this loss may be acceptable.
if you’re looking for something new, with a hint of Worms about it, you can’t go wrong with killing a few robots for the sake of TV entertainment.