Tacoma

StrongTacoma header image
77

Top Critic Average

62%

Critics Recommend

Game Rant
3 / 5
Eurogamer
Recommended
IGN
8.5 / 10
PC Gamer
84 / 100
GamesRadar+
4 / 5
Game Informer
8.3 / 10
GameSpot
7 / 10
Polygon
7 / 10
Creators: Fullbright
Release Date: Aug 2, 2017 - Xbox One, PC, Xbox Series X/S, PlayStation 4
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Tacoma Trailers

Tacoma: Launch Day thumbnail

Tacoma: Launch Day

We Play Tacoma with Fullbright thumbnail

We Play Tacoma with Fullbright

The Reinvention of Tacoma - IGN First thumbnail

The Reinvention of Tacoma - IGN First


Tacoma Screenshots

Critic Reviews for Tacoma

Tacoma, the second game from Gone Home studio Fullbright, presents an intriguing narrative that is bogged down by some glaring technical issues

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A short, sweet, slightly dissatisfying translation of Gone Home's cosy environmental storytelling into the realm of speculative fiction.

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Tacoma successfully overcomes the challenge of featuring eight characters and making them all interesting in a relatively short game. Using the out-of-sequence AR recordings to learn about the exciting events on Tacoma is a unique way to see every side of a conversation, and it's one I hope to see catch on. I would have appreciated more time and events that'd have given me a reason to explore more of the beautiful station, but the time I did have in this fascinating hypothetical future was great.

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A smart and thoughtful science fiction mystery featuring a cast of believable, nuanced characters.

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While some of its threads don't always come together as neatly as they should, Fullbright's sophomore effort is a quiet and haunting examination of the ways corporations dehumanize us all.

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Tacoma tells a gripping story about mortality and relationships that makes it a worthwhile experience

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Tacoma tells a story that is made compelling by a well-written and -acted cast of characters, but it's just short of being truly satisfying.

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I continue to think of Tacoma as a story first, but it's more than that, clearly: It's an interactive experience, and that plays for and against it. The story is built out of the playback mechanic, which gives birth to the subtler suggestions of what's really going on with this station. But the playback system means there's a lot of talking to listen to, and a lot of wireframes to stare at. For a game about an abandoned space station, Tacoma gave me plenty of company. But the moments where I had to reckon with being alone in space were the ones that stuck with me.

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