Aaero2 Reviews
A trailblazing improvement on one of rhythm-action’s shining examples, and one that actively learns on how to expand from its predecessors.
The whole package is a thing of beauty and it’s interesting enough that after two games I want more and I’m hoping for DLC again. It’s addictive and always had me having one more go to see if I could get those extra stars I was missing. Mad Fellows have another absolute winner on their hands here, and as I often say when it comes to indies, I absolutely implore you check this out.
Ultimately Aaero2 hit most of the boxes you’d want from a sequel to a successful game. It’s built on the foundation that was laid and made the experience that much more enjoyable. With a great soundtrack and improved shooting mechanics riding the beat has never felt more enjoyable. With the added co-op mode you can turn it into an enjoyable concert for two. Outside of the strange decision to make everyone invincible in multiplayer and a few minor hiccups elsewhere, Aaero2 is worthy of your attention.
The addition of 2-player modes and various improvements make a lot of sense, and do improve the Aaero formula a good bunch, but at the end of the day it’s hardly a hugely transformative sequel. Still, I fail to see that as a devastating flaw. Aaero2 brings us more awesome tracks to ride rails and shoot alien creatures on to the beat of the rhythm. Sure, it could have been a slightly more ambitious sequel in terms of game mechanics, progression and variety. Yet, even so, Aaero2 is one of the most interesting music-based games in recent memory, one that will have my grinding rails while banging my head back and forth for quite some time.