Top Critic Average
[I]t's undeniably repetitive. I like the game a lot, and in a large part because of its simplicity. But it's certainly walking a fine line, possibly limiting how many times someone might want to take another trip down its randomly generated tower knowing they've encountered many of its surprises. Still, that doesn't seem to stop me from wanting one more go. Which is probably the most important thing.
Skyhill's set-up is a harrowing reality, while the challenge it offers players is both terrifically fun and nightmarishly difficult. It is a true test of your gaming endurance.
Skyhill is a challenging and fun point-and-click adventure game with the seemingly simple premise of escaping a skyscraper during an apocalypse. A hunger meter adds an extra level of strategy as you rummage hotel rooms and sleigh grotesque mutants. It's an atmospheric and addictive experience that's worth checking out.
Skyhill is a game that had me hooked to my Switch from the opening moments. There aren’t any surprises, the enemy varieties are few, and the gameplay is repetitive. But you know what? I had an absolute blast with Skyhill. Its roguelike elements leave plenty to come back to, the unpredictable nature keeps players on edge, and the gameplay is fun.
[W]hen you get right down to the core of it, see how the elements work in your favour or conspire against you, Skyhill admirably creates this tense game of hubris and courage, one that never lets up until you escape or, far more likely, die.
When SKYHILL was released three years ago, it was one of the good smartphone games back then. Developers decided to bring it to the new generation consoles, and now here it is. The whole game is a fun and engaging experience and the atmosphere combined with comic art designs touches your heart, but lack of a good story and creative ideas (to keep combats hot and interesting) and also its price, make you want to reconsider whether to buy it or not on consoles.
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A successful run may take you no more than around two hours, but you'll likely find yourself going back for another crack either with different perks or on a higher difficulty just to see how far down you can get. Seeing the numbers slowly tick down as I went made me truly feel like I was progressing, even as each floor was functionally identical to the last. If playing a game over and over until you've figured out every secret and strategy is something that you enjoy, Skyhill is one you should at least give a glance.
Ultimately, Skyhill brings to mind 11-bit Studios seminal survivalist opus This War of Mine, though in doing so it invites comparisons it can't possibly survive as the former feels much more reduced in scope and flair than the latter. While entertaining for the most part then, Skyhill's ease of play and encouragingly gentle roguelike mechanics are not quite enough to allow the game to reach the ambitious heights of the structure that it takes as its namesake.
That isn't to say that Skyhill is a bad game. It more than rewards the effort of playing through it once or twice for the experience alone but if you find yourself replaying again and again then you, dear reader, will need far more patience than I.
All in all, Skyhill is a very simple, straightforward game that doesn't spend a lot of time with unnecessary dressings. While the limited space may seem like a downside, there's more than enough to explore and plenty of ways to go about each game. It may not have the depth of some of its genre, it makes up for it with the approachable gameplay and plentiful replay value.
Skyhill's concept of going down a monster-filled skyscraper, while searching for items to use and combine, is not original, but it's pretty awesome. Unfortunately, the actual implementation is not up to par. It's still a fun ride, but it could be tons better if it had focused on and tweaked its advantages. It should have more items that can be gathered, equipped, and mixed; more diverse monsters and quests; and a greater amount of randomisation. To put it otherwise, it should have more things to do, because repetition starts to kick in after 10 or so runs. Bad? Not at all, but certainly not a must-have, either.
Skyhill has an interesting premise, but its systems are ultimately too simple in design to provide any compelling choices during gameplay. The overall lack of progression or variety makes replaying it after completing it once feel pointless.