Percentile Rank

Skyhill is ranked in the 28th percentile of games scored on OpenCritic.

Rating Summary

Based on 19 critic reviews
Fair Man

OpenCritic Rating

65

Top Critic Average

17%

Critics Recommend

Based on 19 critic reviews

Score Distribution

Unscored Reviews

Rock, Paper, Shotgun
Unscored
Unscored
Nov 9, 2015

[I]t's undeniably repetitive. I like the game a lot, and in a large part because of its simplicity. But it's certainly walking a fine line, possibly limiting how many times someone might want to take another trip down its randomly generated tower knowing they've encountered many of its surprises. Still, that doesn't seem to stop me from wanting one more go. Which is probably the most important thing.

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Scored Reviews

We Got This Covered
Oct 5, 2015

Skyhill's set-up is a harrowing reality, while the challenge it offers players is both terrifically fun and nightmarishly difficult. It is a true test of your gaming endurance.

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Nintendo Enthusiast
7.5 / 10.0
7.5 / 10.0
Mar 14, 2019

Skyhill is a game that had me hooked to my Switch from the opening moments. There aren’t any surprises, the enemy varieties are few, and the gameplay is repetitive. But you know what? I had an absolute blast with Skyhill. Its roguelike elements leave plenty to come back to, the unpredictable nature keeps players on edge, and the gameplay is fun.

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Pure Nintendo
7.5 / 10.0
7.5 / 10.0
May 14, 2019

Skyhill is a challenging and fun point-and-click adventure game with the seemingly simple premise of escaping a skyscraper during an apocalypse. A hunger meter adds an extra level of strategy as you rummage hotel rooms and sleigh grotesque mutants. It's an atmospheric and addictive experience that's worth checking out.

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Generación Xbox
7.1 / 10.0
Generación Xbox

Top Critic

7.1 / 10.0
Dec 6, 2018

Skyhill will delight 2D survival games, with its smart and challenging gameplay.

Review in Spanish | Read full review

Destructoid
7 / 10.0
7 / 10.0
Oct 6, 2015

[W]hen you get right down to the core of it, see how the elements work in your favour or conspire against you, Skyhill admirably creates this tense game of hubris and courage, one that never lets up until you escape or, far more likely, die.

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TheXboxHub
Nov 3, 2018

However, while the ultimate conclusion was somewhat underwhelming, I enjoyed the journey itself and will more than likely return for more

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Gamefa
7 / 10.0
7 / 10.0
Nov 12, 2018

When SKYHILL was released three years ago, it was one of the good smartphone games back then. Developers decided to bring it to the new generation consoles, and now here it is. The whole game is a fun and engaging experience and the atmosphere combined with comic art designs touches your heart, but lack of a good story and creative ideas (to keep combats hot and interesting) and also its price, make you want to reconsider whether to buy it or not on consoles.

Review in Persian | Read full review

NintendoWorldReport
7 / 10.0
7 / 10.0
Mar 23, 2019

A successful run may take you no more than around two hours, but you'll likely find yourself going back for another crack either with different perks or on a higher difficulty just to see how far down you can get. Seeing the numbers slowly tick down as I went made me truly feel like I was progressing, even as each floor was functionally identical to the last. If playing a game over and over until you've figured out every secret and strategy is something that you enjoy, Skyhill is one you should at least give a glance.

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GameWatcher
6.5 / 10.0
6.5 / 10.0
Oct 12, 2015

Ultimately, Skyhill brings to mind 11-bit Studios seminal survivalist opus This War of Mine, though in doing so it invites comparisons it can't possibly survive as the former feels much more reduced in scope and flair than the latter. While entertaining for the most part then, Skyhill's ease of play and encouragingly gentle roguelike mechanics are not quite enough to allow the game to reach the ambitious heights of the structure that it takes as its namesake.

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Game Debate
6.5 / 10.0
Game Debate

Top Critic

6.5 / 10.0
Nov 8, 2015

That isn't to say that Skyhill is a bad game.  It more than rewards the effort of playing through it once or twice for the experience alone but if you find yourself replaying again and again then you, dear reader, will need far more patience than I.

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CGMagazine
6.5 / 10.0
6.5 / 10.0
Nov 2, 2015

Skyhill is a decent way to kill a few hours.

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The Digital Fix
6 / 10.0
6 / 10.0
Oct 19, 2015

A short, sharp, back-to-basics roguelike which will amuse for a couple of hours.

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Twinfinite
3 / 5.0
3 / 5.0
Oct 14, 2015

All in all, Skyhill is a very simple, straightforward game that doesn't spend a lot of time with unnecessary dressings. While the limited space may seem like a downside, there's more than enough to explore and plenty of ways to go about each game. It may not have the depth of some of its genre, it makes up for it with the approachable gameplay and plentiful replay value.

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PC Invasion
6 / 10
6 / 10
Oct 6, 2015

Flawed in a lot of ways and with some ideas that don't seem fully fleshed out, but a gorgeous and idly entertaining roguelike romp nonetheless.

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Cubed3
6 / 10
Ofisil

Top Critic

6 / 10
Oct 28, 2015

Skyhill's concept of going down a monster-filled skyscraper, while searching for items to use and combine, is not original, but it's pretty awesome. Unfortunately, the actual implementation is not up to par. It's still a fun ride, but it could be tons better if it had focused on and tweaked its advantages. It should have more items that can be gathered, equipped, and mixed; more diverse monsters and quests; and a greater amount of randomisation. To put it otherwise, it should have more things to do, because repetition starts to kick in after 10 or so runs. Bad? Not at all, but certainly not a must-have, either.

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God is a Geek
5.5 / 10.0
5.5 / 10.0
Oct 12, 2015

A roguelike survival game that sadly squanders its potential with a general lack of variety.

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TechRaptor
5.5 / 10.0
5.5 / 10.0
Apr 22, 2019

Skyhill has an interesting premise, but its systems are ultimately too simple in design to provide any compelling choices during gameplay. The overall lack of progression or variety makes replaying it after completing it once feel pointless.

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COGconnected
45 / 100
45 / 100
Oct 16, 2015

It's dull, repetitive, and just doesn't offer the replayability of other rogue-likes.

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