[W]hen you get right down to the core of it, see how the elements work in your favour or conspire against you, Skyhill admirably creates this tense game of hubris and courage, one that never lets up until you escape or, far more likely, die.
A roguelike survival game that sadly squanders its potential with a general lack of variety.
[I]t's undeniably repetitive. I like the game a lot, and in a large part because of its simplicity. But it's certainly walking a fine line, possibly limiting how many times someone might want to take another trip down its randomly generated tower knowing they've encountered many of its surprises. Still, that doesn't seem to stop me from wanting one more go. Which is probably the most important thing.
It's dull, repetitive, and just doesn't offer the replayability of other rogue-likes.
Flawed in a lot of ways and with some ideas that don't seem fully fleshed out, but a gorgeous and idly entertaining roguelike romp nonetheless.
All in all, Skyhill is a very simple, straightforward game that doesn't spend a lot of time with unnecessary dressings. While the limited space may seem like a downside, there's more than enough to explore and plenty of ways to go about each game. It may not have the depth of some of its genre, it makes up for it with the approachable gameplay and plentiful replay value.
Skyhill's set-up is a harrowing reality, while the challenge it offers players is both terrifically fun and nightmarishly difficult. It is a true test of your gaming endurance.
Skyhill will delight 2D survival games, with its smart and challenging gameplay.
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Skyhill is a game that had me hooked to my Switch from the opening moments. There aren’t any surprises, the enemy varieties are few, and the gameplay is repetitive. But you know what? I had an absolute blast with Skyhill. Its roguelike elements leave plenty to come back to, the unpredictable nature keeps players on edge, and the gameplay is fun.
A short, sharp, back-to-basics roguelike which will amuse for a couple of hours.