Skyhill is a game that had me hooked to my Switch from the opening moments. There aren’t any surprises, the enemy varieties are few, and the gameplay is repetitive. But you know what? I had an absolute blast with Skyhill. Its roguelike elements leave plenty to come back to, the unpredictable nature keeps players on edge, and the gameplay is fun.
[W]hen you get right down to the core of it, see how the elements work in your favour or conspire against you, Skyhill admirably creates this tense game of hubris and courage, one that never lets up until you escape or, far more likely, die.
A roguelike survival game that sadly squanders its potential with a general lack of variety.
[I]t's undeniably repetitive. I like the game a lot, and in a large part because of its simplicity. But it's certainly walking a fine line, possibly limiting how many times someone might want to take another trip down its randomly generated tower knowing they've encountered many of its surprises. Still, that doesn't seem to stop me from wanting one more go. Which is probably the most important thing.
It's dull, repetitive, and just doesn't offer the replayability of other rogue-likes.
Flawed in a lot of ways and with some ideas that don't seem fully fleshed out, but a gorgeous and idly entertaining roguelike romp nonetheless.
Skyhill will delight 2D survival games, with its smart and challenging gameplay.
Review in Spanish | Read full review
All in all, Skyhill is a very simple, straightforward game that doesn't spend a lot of time with unnecessary dressings. While the limited space may seem like a downside, there's more than enough to explore and plenty of ways to go about each game. It may not have the depth of some of its genre, it makes up for it with the approachable gameplay and plentiful replay value.
Skyhill's set-up is a harrowing reality, while the challenge it offers players is both terrifically fun and nightmarishly difficult. It is a true test of your gaming endurance.
Skyhill is a decent way to kill a few hours.
A short, sharp, back-to-basics roguelike which will amuse for a couple of hours.
Ultimately, Skyhill brings to mind 11-bit Studios seminal survivalist opus This War of Mine, though in doing so it invites comparisons it can't possibly survive as the former feels much more reduced in scope and flair than the latter. While entertaining for the most part then, Skyhill's ease of play and encouragingly gentle roguelike mechanics are not quite enough to allow the game to reach the ambitious heights of the structure that it takes as its namesake.
That isn't to say that Skyhill is a bad game. It more than rewards the effort of playing through it once or twice for the experience alone but if you find yourself replaying again and again then you, dear reader, will need far more patience than I.
When SKYHILL was released three years ago, it was one of the good smartphone games back then. Developers decided to bring it to the new generation consoles, and now here it is. The whole game is a fun and engaging experience and the atmosphere combined with comic art designs touches your heart, but lack of a good story and creative ideas (to keep combats hot and interesting) and also its price, make you want to reconsider whether to buy it or not on consoles.
Review in Persian | Read full review
Skyhill's concept of going down a monster-filled skyscraper, while searching for items to use and combine, is not original, but it's pretty awesome. Unfortunately, the actual implementation is not up to par. It's still a fun ride, but it could be tons better if it had focused on and tweaked its advantages. It should have more items that can be gathered, equipped, and mixed; more diverse monsters and quests; and a greater amount of randomisation. To put it otherwise, it should have more things to do, because repetition starts to kick in after 10 or so runs. Bad? Not at all, but certainly not a must-have, either.
However, while the ultimate conclusion was somewhat underwhelming, I enjoyed the journey itself and will more than likely return for more