Volume Reviews
Volume makes full use of its updated setting and, in doing so, tells one of the freshest Robin Hood tales in decades—maybe even centuries.
Indeed: such replayability (or maybe extendibility? Is that even a word?) might be Volume's greatest virtue, but only for those willing to overlook its flaws. If I were to summarize Volume's design elements in a word, it might be appropriate: the sharp, low-polygon virtual reality aesthetic feels appropriate for any virtual reality stealth game; David Housden's dramatic, electro-orchestral score feels appropriate for any futuristic espionage thriller.
Volume mixes familiar stealth controls and perspectives with a bevy of intriguing, new mechanics. While its enemies won't really hound and hunt you - and the checkpoints provide more than enough support - Volume is a nice, low-fi experience for both casual players and hardcore stealth fans.
Fans of stealth games will definitely find plenty to enjoy here but others may find themselves left cold by a game that seemingly refuses to acknowledge that less can be more.
Volume's strengths are primal but simple, at times feeling like a Crossy Road-style time-passer with a cyberpunk sheen. It tries but ultimately doesn't say much of modern society or governments beyond the elementary. Indeed, it is the modern videogame incarnate, warts and all.
This game is not bad by any stretch, it just might not hold your attention for long enough to get through it all. A little more variety in the game and the way you play it would go a long way.
Volume has an intriguing story and fun stealth techniques, but the game's repetitive mission structure and easy-to-evade enemies keep it from being one of the genre's standout titles.
Volume is a witty, addictive stealth adventure that fans of the genre will not be disappointed.