Top Critic Average
Thomas Was Alone creator Mike Bithell bypasses the difficult second album hurdle with a simple, elegant and carefully paced stealth puzzler.
Volume may suffer from a few issues of poorly designed AI and easily exploited level design, but I still found a great number of challenging rooms with an intriguing story to match, and plenty of room to master. The added bonus of being able to show how to complete a room by livestreaming a game about streaming how to complete a room… is just icing on the meta cake.
Fun, not-too-hard stealth puzzles that look great, wrapped up in a humdrum story with a boring protagonist.
An expertly crafted game that boasts stylish, nigh-endless permutations of a simple, engrossing form of stealth.
An enjoyable homage to old school Metal Gear Solid, but a lack of challenge and an overbearing story means it isn't quite a stealth classic in its own right.
A satisfying and exciting experience from start to finish
Volume's tight mechanics, smart visual vocabulary, and level-editing tools combine to create something that is as much a puzzle game as it is a stealth title.
Volume has anger to go with its beauty and wit
An inventive stealth game that strips the genre down to its basics.
Volume is not a bad game. But it still leaves me wanting for something more out of it.