Volume Reviews
Volume is not perfect, but it is a relentlessly fun, interesting and engrossing stealth game that looks to have legs thanks to an excellently simple level creator.
However, such considerations are minor, and there's an awful lot of pleasure to be had from Volume. Its uncluttered gameplay emphasises the puzzle-solving aspect of stealth, the level design is brilliant, the gadgets are sometimes clever enough to make you chuckle out loud and the whole experience is both surprisingly meaty and absorbing to the point of distraction. It may not be as wildly inventive as Thomas Was Alone, but it's a wonderful homage to what constitutes the very essence of stealth games.
Stealth hasn't felt this good, this pure, since Mark of the Ninja. Volume is tightly-designed and lovingly-crafted vivacious fun.
Volume has an intriguing story and fun stealth techniques, but the game's repetitive mission structure and easy-to-evade enemies keep it from being one of the genre's standout titles.
All in all, Volume is a solid game. Its new-age telling of a certified classic is intelligently done.
Volume is a strong game that is not without its flaws, but finds a nice home in the class of stealth games this year has already offered.
Mike Bithell once again unleashes another creative title onto the indie scene, but Volume's addictive sneaking and fantastic cast can't distract from the lacking story.
This game is not bad by any stretch, it just might not hold your attention for long enough to get through it all. A little more variety in the game and the way you play it would go a long way.
Volume is one of the most engaging and fun stealth games in years.
Because the challenge stays reasonable enough throughout, Volume's stealth systems remain satisfying and, most importantly, a consistent echo of the game's narrative.
Volume mixes familiar stealth controls and perspectives with a bevy of intriguing, new mechanics. While its enemies won't really hound and hunt you - and the checkpoints provide more than enough support - Volume is a nice, low-fi experience for both casual players and hardcore stealth fans.
In some respects Volume is a refreshingly simple take on a pure stealth title. It really does nail the stealth mechanics, and although short it offers a wealth of replayability thanks to an extensive level editor and community-made levels.
Story and gameplay with depth, as well as volume.
While the main story missions are a little easy, it still is really fun to play with, and there are already plenty of user-generated missions to play with. Volume's purity of focus in creating simple stealth works well for the most part.
Volume is a witty, addictive stealth adventure that fans of the genre will not be disappointed.
Bithell's wonderfully witty scripts complimented with Wallace's performance is a match made in heaven; I just wish I could love it all when mixed together with the game mechanics
Volume makes full use of its updated setting and, in doing so, tells one of the freshest Robin Hood tales in decades—maybe even centuries.
On the whole, there's very little wrong with developer Mike Bithell's sophomore title. It's one of the strongest efforts in a genre that seems to facing an identity crisis.
Volume is a fun stealth/puzzle game that could have really been something special if it weren't for some glaring design flaws and a weak storyline. Still, its appealing mechanics and sheer amount of levels help turn it into a decent insight into cybernetic heists
A stealth game built to satisfy the central tenets of the genre in the most discrete, distilled, trimmed-down way possible. Certainly well-crafted, but simply not that engaging.