A nice visual design and concept, hindered by implementation. It is supposed to be rogue-lite puzzler, but eventually, even though it is fun for the first 5--6 hours or so, it becomes a chore, with a lot of stuff inaccessible behind a thick multi-layered wall of RNGs (like you
I was not expecting much out of this rouge-like puzzle game, but it is definitely my favorite game of the year so far. Even after 20 hours of playtime I am still uncovering completely new parts of the game and am excited to see what else this game has to
Very obtuse and frustrating but a unique and interesting mystery if you can get past that.
So here's the thing. This game is legitimately special in my opinion. But there are some things to keep in mind. Number 1, this game won't be for everyone and that's ok. This is because it can be quite challenging at times. Also because luck is