Two Falls: Nishu Takuatshina Reviews
Two Falls tells the stories of Jeanne, a French settler making her way to Quebec, and Maikan, a young hunter from the indigenous Innu community. While told separately, these stories intertwine and overlap in impactful ways, making for an enjoyable and emotive narrative that delves into an often-underrepresented part of Canadian history. What it lacks in gameplay, Two Falls more than makes up for in narrative and visuals.
Two Falls: Nishu Takuatshina is a delicate first-person narrative experience shaped by our perception of the world through two contrasting, but not necessarily antagonistic, perspectives. The game could have made bolder choices in both the languages used and the visual presentation, but it is worth experiencing in its entirety.
Review in Portuguese | Read full review
Two Falls (Nishu Takuatshina) isn't going to blow your mind with complicated gameplay systems or mechanics that will blow your mind. Because it cares, understands, and is creatively clear, it wants to tell you a story—two stories, to be exact.
Just like the similar game Never Alone (Kisima Ingitchuna) did with the Iñupiat group of Alaska Native peoples, I believe Two Falls (Nishu Takuatshina) is a narrative masterpiece that combines rich storytelling with immersive gameplay to deliver a profoundly moving experience that teaches everyone more about the Innu background. Its exploration of cultural convergence is both thoughtful and timely, making it a must-play for fans of narrative-driven games. Jeanne and Maïkan’s intertwined journeys will linger with you long after the final scene, a testament to the game’s emotional depth and narrative power.