Minos Reviews

Minos is ranked in the 89th percentile of games scored on OpenCritic.
8.5 / 10.0
Apr 9, 2026

MINOS is a masterclass in genre-blending. Artificer has successfully combined the strategic foresight of a puzzle game with the chaotic, trap-springing joy of a classic tower defense, all wrapped in a highly addictive roguelite shell. While the UI needs a few quality-of-life updates to improve visual clarity, and the Dismantler enemies can feel a bit cheap when the RNG turns against you, the core foundation here is exceptionally strong. If you have ever wanted to play the villain and design the ultimate dungeon of doom, MINOS is easily one of the best strategy games of 2026.

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70 / 100
Apr 13, 2026

Minos is one labyrinth of a strategy title you won't mind getting lost in; assuming that's your cup of Greek tea, of course. [...] It's a thinking man's roguelite, for better or worse, and your mileage may vary.

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7 / 10.0
Apr 12, 2026

Minos delivers a grimly stylish hybrid of maze-building and tower defense that thrives on its tragic Greek atmosphere. While Asterion’s direct combat feels thin and the roguelite grind can become tedious, the tactical depth of its trap synergy offers a rewarding, if occasionally inconsistent, descent into the Labyrinth.

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78 / 100
Apr 10, 2026

MINOS is an interesting mix of ideas that don't always work well together, but are still interesting. The appeal lies in how players can adapt and shape the battle. Constructing a maze, observing foes fall prey to your traps, and then refining your strategy as the game progresses is genuinely enjoyable.

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Silvia Mannu
Top Critic
8 / 10.0
Apr 10, 2026

Minos is an atypical roguelite that blends dungeon building, puzzles, and real-time strategy. The game reimagines the myth of the Minotaur, placing players in the shoes of the title's bull-human hybrid monster, and having them design defensive labyrinths against hordes of invaders.

Review in Italian | Read full review

7 / 10.0
Apr 9, 2026

Minos builds an interesting foundation by reversing the traditional role and turning the labyrinth into an active defensive tool. The combination of planning, traps, and direct intervention with the Minotaur creates tense and rewarding moments, especially when strategies begin to flow naturally, while the challenging campaign and steady progression help maintain engagement despite frequent defeats. However, repetition and limited content variety become more noticeable over time, with a lack of trap diversity, predictable level structure, and some visual clarity issues weakening the pacing and diminishing the impact of its strongest ideas. In the end, Minos presents strong and intriguing concepts, but still needs more diversity and refinement to sustain its long-term potential.

Review in Portuguese | Read full review