The Sims 4: Get Together
The Sims 4: Get Together utilizes the new club system to have new experiences, ways to play, and is a great social feature. Although it is a great expansion and allows for new and exciting gameplay, it fails to bring enough to the table for new players or people looking to get back to the Sims franchise.
The Sims 4 Get Together follows Get to Work's trend of providing both worthwhile and entertaining content. Get Together goes a step further, however, by improving the core gameplay experience of gathering Sims together with the new clubs feature. In addition, the new dance and DJ traits and world of Windenburg round off a great package of content.
Get Together will no doubt be an essential purchase to those who are fully invested in The Sims 4. But if you are looking for something to add some deep meaningful content, then save your cash.
A lot of the time, playing felt suspiciously like work.
The vast amount of options that are available with The Sims 4: Get Together's new club mechanic will add plenty more hours of fun for existing fans of the base game, but I don't think it's quite enough to entice dissatisfied players back to the series.
The second expansion pack for the Sims 4 certainly delivers the goods. There's lots to be done, a bunch of new goodies to interact with, new areas to explore, and interesting clubs just waiting to be created!
Literally every game genre has standout products and legions of imitators, but The Sims franchise has remained relatively free of copycats, at least games coming even remotely close in quality.
Ultimately, Get Together is a strong expansion for a pretty non-impactful base game and lifts it as a whole to the standard I would have expected in the first place.