Fun to play with plenty of replay value, Zotrix sounds the part but the clunky interface and non-nonsensical controls prove to be frustrating.
Zotrix is a decent if unambitious twin-stick shooter with smooth, fluid controls that are well suited to pick up and play sessions. A steep difficulty curve means that you will need patience, while the awful UI makes it a challenge to navigate the title's menus. We'd recommend this if you're desperate for an arcade-inspired blaster, but otherwise leave it in a galaxy far, far away.
There have been a lot of retro games over the last few years, but I have found the ones that tend to be the most successful are the ones that blend in some sort of modern convention. In this case, the resource system that allows for ship improvement is easily the best part of what is otherwise a solid if unspectacular shooting game. If you enjoy a good retro shooter, Zotrix should be pretty appealing.
Zotrix really is the game incarnation of the old adage "jack of all trades, master of none".
Zotrix could've been a spectacular homage to old-school shooters had the developers focused on tighter controls and a simpler menu interface. As it stands, though, it's deeply flawed, though some players will find mileage out of it due to its vast offerings and spectacular soundtrack. Give it a try before you buy if you can, just to see if the test drive is worth it.
Overall, the music definitely increased the enjoyability of Zotrix.
There is indeed a one-more-game pull to Zotrix's gameplay and if you're willing to take apart its mission-based structure as slices of a cake, there is a somewhat commendable attraction to the way its resource and upgrade management system plays out like a carrot dangling on a stick.