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Nights of Azure

Tecmo Koei Games, Gust Co.
Mar 29, 2016 - PlayStation 4, PlayStation 5

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Top Critic Average


Critics Recommend

3.5 / 5
5 / 10
6 / 10
IGN Italy
6 / 10
Attack of the Fanboy
3.5 / 5
God is a Geek
7 / 10
PlayStation Universe
7 / 10
Push Square
6 / 10
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Critic Reviews for Nights of Azure

Not a game for everyone, but one that's better than you'd probably think.

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Anything it gets right or does adequately enough is countered by a pitfall or something lackluster. It's perfectly functional and seems to do what it wants to do, it's just a pity none of those things are particularly exceptional in any way.

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Nights of Azure feels like a guilty pleasure, but it's the gameplay that's the star here. The boring story is filled with forgettable, two dimensional characters, and while there is passion between the main characters, it feels forced rather than natural. The gameplay isn't ground-breaking either, but it is at least competent at delivering a mindless hack 'n' slash that is fun to play and worth a look.

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Nights of Azure 2 is an action-RPG with a good number of content, but despite a great artistic direction, it's technically underdeveloped and with a still too low level of difficulty.

Review in Italian | Read full review

It may not be the best hack 'n' slash game on the market, but Nights of Azure does enough right to warrant checking it out.

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Gust's first action RPG is a decent attempt let down by inconsistent visuals and various problems with difficulty.

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Nights of Azure is an example a very decent game that could have been great given more time and money.

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While Nights of Azure is an enjoyable enough ride, it doesn't really possess anything that makes it worth investing a large amount of time in. A lot of the game's extra components, like the inclusion of merchant trading, seem sloppy and poorly thought out, offered as a mere distraction from the rest of the release. Luckily, it's fairly easy to power through combat and see out the story, and doing so is reasonably satisfying, if not a little repetitive at times.

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OpenCritic Coverage

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