Grand Kingdom
Top Critic Average
Critics Recommend
Critic Reviews for Grand Kingdom
Grand Kingdom offers plenty of fun and tense tactical battles, giving you a slew of customization options and online competition
Grand Kingdom takes some time to get going, but once it does, it's a great tactical RPG.
Grand Kingdom is a JRPG for those bigger on game-play than flashy production values and gripping narratives. For its effort to do something interesting with the combat system alone it's worth getting, especially when (to this very day) the genre largely leans on a basic, decades-old turn-based combat system. Fighting and navigating the game board can require strategy at times and so too can sinking your teeth into the tremendous amount of content in this game. While Grand Kingdom makes some strange game design choices at times, it remains mostly a breath of fresh air in a particularly formulaic genre.
An unusual mixture of influences, that builds a pleasingly unique strategy role-player out of otherwise very familiar components.
Grand Kingdom is one of the most interesting things I've ever had on my Vita, combining so many ideas together and somehow making them all work. Like a weird looking dish at a foreign restaurant your cousin recommended, you might doubt it can be anything other than a huge mess, but once you get a taste of it, you'll realize just how wrong you were.
Grand Kingdom is unlike any other tactical-RPG on the market that I know of. For $40, you're getting an adventure that can last you weeks if not months, though you may tire of it before you see everything it has to offer.
Grand Kingdom is a JRPG that combines good tactic structure with a frantic, fun action. A great compromise for those who love the genre.
Review in Italian | Read full review
This Japanese tactical RPG is woefully low on story, memorable characters, and visual polish, but delivers where it counts: strategy