No Man's Sky Reviews
No Man's Sky is a flawed game that everyone should try to experience once, just not at $60. There's a lot to see and not much to do.
An awe-inspiring breakthrough in procedural generation technology that could become a great game after several updates, but for now, it's not worth buying unless at a heavily discounted price.
I do not recommend NMS for $60 right now especially on PC, it’s simply not worth picking up due the endless amount of grinding and the port not being up to standards
No Mans Sky would've made an excellent tech demo of something greater yet to come, or as a $20 independent game from a studio trying to find its footing. It certainly doesn't live up to what was once a marquee title during one of Sony's E3 press conferences, and it doesn't come close to justifying its $60 asking price. No Man's Sky had so much potential in delivering a game that compelled and rewarded unbridled exploration. That it fails to do so only makes its shortcomings more striking, and it's disappointing when compared to how the game was described leading up to its release.
Perhaps the game that best underlines the tenet that bigger isn't always better, No Man's Sky is undoubtedly a technical marvel, but it's also sterile, repetitive, and all too easy to put down.
No Man's Sky has a framework that could have led to an impressive game. Instead, the core parts of "gameplay" seem to be limited in the name of calling it a "chill game". It's boring, uninspired, repetitive and simply unfun.
No Man's Sky has been compared to Minecraft, but as it sits that's not a very apt comparison. The game is, as a friend called it, a mile wide and an inch deep. It's a sandbox without the bucket and shovel. They have big plans for future updates, so perhaps it'll be a game to check out at that point.
Hello Games has created an overhyped, overpriced, and overall bad game. They had so many opportunities to make it better and lie less while advertising it, yet they didn’t. No Man’s Sky is ambitious, but rubbish.
I guess the strongest thing I can say is: I’m struggling to want to play No Man’s Sky again, let alone contemplating getting to the centre of its universe. Its saving grace could well be post-launch support, however.
No Man’s Sky is a victim of its own hype. The developers overpromised and under delivered. New content may well improve the game, but at least for this reviewer, the feeling of deflation after finally playing may be too much to recover from.
A triumph of hype and tech over engaging gameplay. The latter is short-lived with No Man's Sky.
I’ve seen so many planets, met so many aliens, and mined so much goddamn carbon and not once have I been surprised. Not once has the game thrown me a curveball. Every new location is just a different coloured home for the same old routine, and the procedural generation means that things feel far less diverse than they could be –- when randomized pools replace handcrafted designs, the lego bricks piecing everything together are far too obvious.
Hello Games can certainly fix a lot of No Man’s Sky’s faults over time and I believe they will. It has plenty of potential and already offers players an addictive and sometimes mesmerising experience. It’s just a shame that right now, it’s a skeleton of the game it could become.
By no means is No Man’s Sky a bad game, but it just isn’t an amazing one. That a team of 10 people could create the vast experience they have is an incredible feat and one that should never be downplayed, but I almost wish they hadn’t been so intent on creating such a giant experience.
No Man’s Sky is like a good magic trick. The first time you see it it’s the coolest thing ever. Maybe even the second or third time. But after the 30th time it’s just nowhere as cool as the first time. And by then you know its mechanics so well that the enchantment is broken and see it for the illusion that it is.
While No Man's Sky does suffer from some technical glitches that occasionally impact play, it's built on solid foundations, and it starts out feeling genuinely fresh and exciting. As it progresses, however, the experience peters out with the realisation that exploration is really all there is to do. Each piece of the journey only exists to further the journey itself, and there's no real reward except for additional opportunities for exploration, and any sense of personal achievement is wiped out. There's definitely something exciting about this infinite world, but infinity begins to look the same after a while.
It’s an incredibly apt description of No Man’s Sky, and by this standard the game is a tremendous success. There are have been many, many moments where the sensation of alien wonder and sci-fi awe has overwhelmed me playing No Man’s Sky. But while I own and cherish anthologies of sci-fi covers (The Art of Michael Whelan is sprawled open somewhere nearby), reading the actual book is always preferable. No Man’s Sky is all cover.
In short bursts, 'No Man's Sky' is amazing, but going deeper, I found only a void. There's a great framework, and an arresting visual style to go with an ease of mobility, but in a short amount of time, I despaired of finding any more interactivity or progression in the all-too-similar horizons and star systems. My search for Nada ended in a whimper.