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So yes, Transistor is slow and annoyingly coy. You shouldn't have to play it twice to perceive all of its lovable quirks. Playing it twice, though, is still preferable to not playing it at all.
I do not believe Transistor is everything it could've been, but it's still close enough that I won't hesitate to recommend it to basically anybody. I critique because I love, and that second part is especially true in this case. Transistor's got brains, heart, and a knack for always knowing just what to say and when to say it. And also, perhaps more importantly, it knows precisely when it's better to say nothing at all.
Everything about the game shows it has been made with love and affection, it has the visuals to impress anyone that lays eyes on it, but also some really well balanced gameplay to dig its claws in and keep you hooked.
It may start off feeling pompous and arrogant, but give it enough time and you'll start to uncover a deeply sophisticated world, supported by a brilliant story, and solid, dynamic gameplay.
SuperGiant has created a world brimming with sophistication, mysteries, and tech-heavy sci-fi charm. It's a world with serious staying power should they decide to revisit it. It meets and then promptly blows right past every high watermark you'd expect a digitally downloadable title to reach.
Before playing I didn't expect to be fully enraptured by Transistor, thinking the spectre of Bastion would haunt the experience too much. But neither did I expect Transistor to take that formula and evolve it into something so sublime and handcrafted that tears would roll down my cheek as the credits rolled. From its combat mechanics and customisation, to the narrative and the visually orgasmic art-style, this is an experience to be savoured, to lock yourself away in the confines of your gaming boudoir and revel in its luxurious design and perfection.
Transistor is just one of those games that you have to play. I couldn't cover everything because that would ruin the experience; and believe me, you want that experience. While no game can truly live up to insane amounts of hype, this game comes pretty close. Every aspect blends almost perfectly into the style and story.
There's a certain master stroke of genius to Transistor. It's in the way that the city is elaborately dappled to life with dark colours at the onset, yet fades away into a white emptiness. It's an almost Shakespearean-styled tragedy that slowly conjures up catharsis out of the hearts and emotions of its players, and collides with an intertwining of Ayn Rand's ideas around objectivism. Many call Supergiant Games a video game developer, but not me. I call it an artist and Transistor is its work of art. It starts with a oil painting still, filled with beauty, intrigue and mystery. What would happen if you could step inside?
It may be slightly too complex in parts for the more casual gamers out there, but it's full of clever ideas, and every area has had attention lavished upon it. Transistor is comfortably one of the best games of 2014 so far, and Supergiant deserve the plaudits yet again for a job well done.
If you can believe it, Transistor surpasses the quality of Bastion in nearly every respect, making it a near perfect game. Easily the best game of the year so far.
Players looking for a very artistic world with unique narration and an amazing soundtrack, you have just found it. Strategy fans will have a great time taking on the combat, and anyone looking for a great game for $20 should not pass this up. Transistor has the style along with the game play that makes this a must own for many.
Transistor is a really spectacular experience. It provides a great story, a unique weapon, and a combat system that can be as simple or as complex as you want. Throw in the splendid graphics and the impressive soundtrack and you'll have a great time. While the regular adventures may become a bit tedious, you can always relax in the backdoor area and engage in its different challenges. The boss fights can also feel a bit cheap sometimes, but they're still pretty good.
Like Bastion before it, Transistor is a pleasure to play and an involving experience from start to finish. Its mature story and evolving combat will keep you engaged to the very end, and have you longing for more.
Transistor's nuanced world-building and clever storytelling render its narrative original and intriguing. Its combat system presents a myriad of viable choices but remains indifferent toward how the player chooses to engage them. Its painterly visuals and pitch-perfect use of musical themes call to mind the greatest moments of 90's-era Japanese role-playing games. Its attention is focused on the first time through the game, but not lost on the second or third. Completing any one of these objectives would have been enough to satisfy those with a particular affinity toward a specific style, but watching them succeed as parts of a larger game widens its appeal and makes a declarative statement; Transistor is how games should be made.
There's not a single area in which Transistor doesn't shine beautifully. It is objectively short and very linear which many will see as a negative, but it really works to make a tight package in Transistor's case.
Great combat mechanics and excellent writing help Transistor transcend the familiarity of its individual components. A gorgeous, intriguing, and ultimately moving tale, Supergiant's sophomore effort builds on the strengths that made Bastion so memorable without feeling like a mere retread.
Despite some reservations with the ending, Transistor is captivating in ways that few other games can manage. It creates a place that we wanted to be a part of, learn more about, and most importantly didn't want to leave. Transistor isn't something you'll forget about immediately after finishing it. Instead, it's one that you'll wish you could play again for the first time.
Add to this the strengths of the world that has been created, Darren Korb's soundtrack, the charm of Ashley Barrett's voice, and the clever story that unfolds, and Transistor is a near essential game to own on PS4.
While it has the capabilities, it probably won't appeal to those looking for twitch-action or puzzles. Still it deserves a chance to steal your heart, just as it stole mine. The only thing missing is more content.
Transistor is an absolute triumph: a stunning sensory experience that buoys its lofty ambitions on a rock solid strategic core. It spins a tale of love, technology, and political and social unrest that speeds confidently towards a magnificent crescendo. What's more, the razor sharp combat remains thrilling throughout, and the visuals and music display an almost superhuman level of polish. While niggling complaints can certainly be levelled at the gorgeous indie, a trip to Cloudbank comes highly recommended.
The enticing narrative, interlaced with gripping story-mechanics, all culminating in a fittingly poignant finale make Transistor a game that deserves to find its home in as many PlayStation 4's as possible.
Transistor is one of my favorite games of the past year, easy. Without being weird and unrecognizable as a video game, Transistor turns many video game tropes on their heads—subtley. It also features an excellently written and likable narrator, a fully realized and meaningfully motivated female protagonist, a twist on the tired old tech tree of yore, a soundtrack that's integral to the storytelling fabric of the game, and a complex enemy composed of cowards, contemporaries, and anything-but-bloodthirsty rivals. There's not a note, pixel, or line of dialog out of place.
Transistor is easily one of the finest works being made available in the Nintendo Switch catalogue. Fans of action games and of turn-based combat games will be delighted at this work, which will keep players very well entertained for a long time thanks to its long-lasting lifespan and to its fantastic soundtrack.
Review in Portuguese | Read full review
That those challenges are housed in a weird trans-dimensional coastal getaway where you can kick a physics-enabled beach ball about or lie in a hammock is just one of many unusual things to enjoy about Transistor. Enjoy the artful approach to science-fiction, enjoy the hoops Supergiant's jumped through to position you in the right place to engage with its combat, and you can even enjoy the very fact that the game often struggles to get its deeper messages across. After all, if the developer had something straightforward to say, it might not have had to make a game in the first place.
Transistor falters near the end by giving players access to a few game-breakingly powerful abilities, but the anticlimax is more than made up for by its touching story, gorgeous presentation, and imaginative take on the action-RPG formula.
From it's intelligent game design to it's breathtaking art direction, Transistor brings the player into a world bursting with creativity. I found myself immediately entering New Game Plus mode after the credits rolled because I didn't want to leave the world of Cloudbank. Transistor is a game that isn't afraid to go outside of typical video game tropes resulting in a refreshing and fun experience. This is easily one of the best games on the PS4 and one PC gamers should consider.
Though it can be vague, strange, and inaccessible, Transistor is one of the strongest games of 2014 so far. Its unique take on standard video game practices make it feel undoubtedly fresh. With strong combat, great enemy design, and a lovely story, Transistor will reward those who put in the time. Its parts are solid, but as a whole, it's a wonderfully sound, beautiful RPG that will stick with players for a considerable amount of time.
Supergiant Games established itself as a remarkable, highly creative studio with the release of 2011's Bastion, and its sophomore effort proves that the development team isn't running short on worthwhile concepts.
When all is said and done, it's a perfect combination of gaming elements done right that you'll want to play again, all the while debating the realities of Cloudbank, its citizens and the Transistor.
Like Bastion before it, Transistor is a lovingly crafted game by a dedicated and tight knit group of developers who strive not only to present us with a technically polished title, but one that keeps us interested throughout the entire journey. Though I personally would have liked more of a two-sided relationship between Red and the Transistor, I acknowledge the direction the designers were aiming for. Beyond that, the combat system is the most flexible and empowering I have seen in any game. Having dashed through the story in a mere seven hours, the New Game+ mode called Recursion allows me to keep my level and Functions intact, which is a good thing because there are still dozens of different combinations I'm eager to test out on the newly updated and tougher Process before me. At a bargain twenty dollars, Transistor is a refreshing and original adventure that every gamer should experience.
Is Transistor worth your time? Well, I'm here to say that yes, it absolutely is. Stunning visuals, heart-breaking but well-written narrative (with a few rushed bits here and there), brilliant sound design, and a fun and rewarding battle system are some of the things you'll be signing up for if you purchase this game. And for a paltry twenty dollar pricetag (or your regional equivalent), you could do a hell of a lot worse. Transistor is a moody, atmospheric, tragic love story, and it's absolutely wonderful. A few pitfalls keep it from being perfect, but I'd still recommend it to anyone who loves games.
Transistor is a beautiful, absorbing and well thought out game that encourages you to get creative with its system and carve out your own approach to defeating your opponents. Want superb aesthetics, compelling backstory and tactically engaging gameplay? Look no further.
But it's so damn short. Red's epic lasts just a few hours. New Game + promises to carry over my progress and beef up the Process accordingly, and the Sandbox still hides challenges, so there's replayability here. Still, I want more time with Red and her endearing sword. Transistor is too good to end so soon.
Transistor is masterful. You'll come for the astonishing art direction and thoughtful storyline, but stay for the sensational combat that continually offers new opportunities and challenges long after your first playthrough comes to an end.
If you'd told me five years ago that a game of this scope, and this level of polish, would come out of a twelve-person indie studio, I'd have thought you were nuts…but here we are. Transistor is easily one of the best things I've played so far this year, and in a field of games made by hundred-person teams and with hundred-million-dollar budgets, that's an extraordinary feat.
Between the somewhat different way that its story and details reveal themselves, the terrific music and visuals, and the custom-catered abilities you’ll use in challenging combat Transistor is a satisfying cyberpunk romp. No matter how powerful you may feel the Process continues to send new enemies and scenarios at you so you’ll need to experiment and adapt, keeping everything engaging throughout. While the story feels like it’s over a bit too soon it’s a satisfying ride and if you want even more challenging combat you then always have the Sandbox and New Game + to indulge in.
Supergiant Games has done a great job with their follow-up to the acclaimed Bastion by putting out a unique take on the strategy RPG genre that we haven’t seen since Valkyria Chronicles infused third-person shooter controls into the traditional strategy RPG mechanics.
Transistor is a short game, but intense and very fun. Its playable proposal hooks and its duration is just so that it does not get heavy, although if your combat system catches you (which is very easy to happen) you will be wanting much more. The narrative is very good and is perfectly integrated into the development of the game, sometimes very evident and other times very subtle. It is an excellent game with few buts and really hard not to recommend. It compensates for its short duration with the intensity and quality of its hours.
Review in Spanish | Read full review
Transistor, from start to finish, is immersive, charming, emotional, imaginative, the list goes on. This is a true gem, not to be missed. The one real regret is that it had to end eventually. I knew this, but so badly did I want it to last just a little longer. Just one more encounter. One more conversation. One more touching moment. Just one more, just a little longer. As an experience, it would be impossible to forget. Emotionally, few games have left such a lingering impact. It has so much to share and will make your imagination run satisfyingly wild. It pains me to judge this game professionally, giving it a 4.5 (closer to 4.8) instead of the 5 that I so wish to give it. I genuinely want to forget its few tiny flaws; this is how much I love this game. It may not be flawless, but that doesn’t take away from its sheer magnificence. Transistor is an absolute masterpiece.
Supergiant Games outdid itself with Transistor, providing an engaging ARPG experience that managed to improve upon its predecessor in many ways while adding in distinct new elements that help to define its identity. It's another welcome addition to the Switch library, and is the epitome of a modern RPG classic, with its fusion of cyberpunk elements, unconventional storytelling, and dynamic gameplay make for a game that you won't want to miss out on. We'd give Transistor a high recommendation to anybody looking for another great RPG for their Switch, or for someone who just wants to hear a good story.
My biggest wish is for more of this game, a sequel or some DLC, because I want to see this world continued, and I want to play the combat until my thumbs bleed. I'm disappointed in its short play-length, but it can't be said enough that Transistor is a beautiful and unique RPG that every gamer should play. I can hardly wait to see what Supergiant will come up with next.
All in all, the stellar concept and artistic style of Transistor is nigh-on unparalleled. The mystical aura surrounding and permeating the entire game is original and attractive, the blending of real-time and turn-based gameplay is inspired (and yeah, it works exceedingly well), and there's a surprising amount of humanity injected into this otherwise sci-fi presentation. I don't like some of the stumbling blocks they purposely throw in your way, as they speak more to the action side of the game (and I prefer the strategic side), and above all else, the potential of the game is just so much…more.
Overall, despite my criticisms, Transistor is a game that is definitely worth your time. If you're a person who loves an interesting story, amazing soundtrack, beautiful visuals, and cheap games (it's only $20 on Steam) then there is no reason why you shouldn't be playing this. After you beat it, you could even have some more fun and join the long and vast discussions about the game's story on Reddit and YouTube, to name a few places. Or not, your choice!
Supergiant has made it clear that stories are important to them. Players seeking a game with strategic combat and simply a great, unique story need not look any further than Transistor.
Like the saddest songs that call to us from the depths of our emotions — from despair, to longing, to heartbreak — Transistor may not necessarily be the easiest, or most accessible, title to jump into wholeheartedly in a rush. But given time and a chance to shine, its song resonates beautifully when it hits all the right notes.
The experience of Transistor is lush and enjoyable. It is a beautiful game with some truly excellent mechanics. Unfortunately, its story and lack of character development through gameplay brings the rest of the game down - but not by much.
Transistor is a fantastic follow-up to Bastion that features incredible art design, wonderful music, deep, customizable, strong storytelling and one of the best plots in recent memory. It's a thoughtful, beautiful, and well-designed game that should be played by everyone with a passing interest in RPGs. Go buy it. Now.
Transistor is a rare breed of game where there is not much else to compare it too. It is a shortish adventure but is so well designed that you will most likely want to jump straight back in and unlock that last trophy (yes it has a platinum!). I enjoyed it more than Bastion and can only hope it will lead to a sequel from Supergiant Games.
Transistor is an early contender for one of the most engaging games of the year. It isn't Bastion 2, since it's more of a straight RPG than an action game, and the tone, characters and setting are quite different. It manages to craft an engaging and exciting RPG experience mixed with a simple but curiously enticing story, and its biggest sin is being over too soon. It won't necessarily appeal to all of Bastion's fans, but Transistor shows that Supergiant Games isn't just a one-hit wonder and is capable of crafting an entirely different kind of game experience that is still exciting and delightful.
With excellent music, beautifully drawn levels, and a story that jerks at the heartstrings, Transistor is a great game that will surely leave you satisfied and wanting to play through it a second time.
Still, it's worth trying; the world of Cloudbank is a wonder to behold and the mystery of the Camarata, the Process, and the Transistor itself is something that is really worth exploring.
People were looking for a really good follow up to Bastion, and that's what they've got here. Transistor is really smart, looks and sounds great, and will leave you wanting more when it's all over.
Transistor's clever combat and incredible customization makes for an intensely fun strategy game, but the world and story leave much to be desired. Come for the art and wonderful soundtrack, stay for the ability to freeze time and slash up robots.
Bastion certainly wasn't a fluke. Transistor cements Supergiant Games as one of the sharpest, most stylish, and unique small developers. Though some of its flourishes aren't quite as fresh the second time around, Transistor speaks with a unique creative identity, mostly successfully refreshes solid RPG mechanics, and tells a poignant story worth experiencing.
It may seem less of a fairy tale, but it's still one accomplished story. And with gameplay that is both approachable and engaging without sacrificing depth, the team at Supergiant have shown that they're just getting started.
It isn't a bad story, with plenty of intrigue from its setting and characters. The issue comes in when it tries to take a leap into the realm of allegory, where it never ties itself together thematically in a satisfying way. In that way, Transistor is like a virtual croissant. It is layered and delicious, but there is a lingering airy emptiness to it that makes it hard to fill up on just one.
As in Bastion, you'll gain the option of increasing the difficulty in exchange for more experience, and the soundtrack and narration is surprisingly on par with the previously high bar set by Supergiant Games.
With the emergence of Transistor and Child of Light from earlier this year, it's getting harder and harder to argue that video games are merely there for entertainment and have no artistic value at all. Transistor strikes a fine balance between being an enjoyable video game and a cyberpunk piece of art.
Overall Transistor certainly shows how far Supergiant Games have come from Bastion - which was a great effort. Unfortunately, it's missing some essential elements in an RPG (such as the aforementioned grinding) making a few bosses harder than they should be. Yet, as bad as those flaws may sound, I had a great time playing it thanks to the battle system, and the sheer charm of the characters.
Transistor gives players a dazzling world to explore, a customisable combat system that anyone could find pleasure in, and a story that can pull on even the toughest person's heartstrings if engaged with. Transistor is a worthy follow up to Bastion and it shows that Supergiant Games aren't finished with bringing truly jaw-dropping worlds to the videogame industry. The linearity and confusing opening hour do hinder the game somewhat, but as you come to understand Transistor, you'll be swept away by its charm and beauty.
Beautiful, stylised and interesting. In a world of stale games Transistor takes all that was good from the loved Bastion but makes enough changes that it stand out on its own.
Just as I see Supergiant's uneasiness exercised in the mechanics and themes of Bastion, I cannot help but find Transistor's obsession with performativity a bit telling of its creators' desire to break the sophomore slump.
While there doesn't seem to be anything new to draw players in, Transistor has always had a goal of replayability to begin with. Owning it on a Switch lets you play it both at home and on the go, rather than needing two versions of the game to do so. Performance was great on both, and I spent a large amount of time playing through without even realizing it. The game also does not have a Switch markup as many others do, so this is definitely worth a pick up if you haven't already got yourself sick of the game on another console.
Transistor is a worthy follow up to one of the most revered indie games of the last generation. Supergiant have taken a formula that works really well and applied a truly gorgeous art direction to it, with an incredibly deep combat system to boot. It's a game that is well worth your time, and with the big AAA game drought heading our way over summer, it's a perfect title to sink your teeth into for a few hours and just let it wash over you.
Transistor is beautiful and engaging with a brilliant combat systems that encourages careful planning before and during battle. It's just a shame the story holds it back from being a true classic. It's a more flawed experience than Bastion was, but it's also a more interesting one. It takes risks. It ditches Bastion's charm and lighter moments for a darker, more somber story. Not all of the risks, however, pay off.
Not all of the game's bold ideas are entirely successful but in terms of the visuals, music, and storytelling ambition this is one of the most absorbing indie adventures of the year.
Sometimes frustrating in terms of both gameplay and narrative, Transistor manages to be a redolent title with a ton of imagination. While not quite as clever as its presentation suggests, it's a pretty little title that ends on a beautifully bittersweet note.
Of Supergiant's two games, 'Transistor' is second-best. I'll always commend a studio for opting to be different, and in some ways it pays off for Supergiant, while in others it doesn't. The combat system is compelling at first, but generally not balanced enough to compel me to keep going in a second playthrough. The story is at first mysterious but eventually underwhelming, despite a strong emotional core in its two lead characters, and the city of Cloudbank shines brightly in just one way, and so feels dull after about an hour.
As pretty as the game looks and sounds, it just doesn't make up for shallow gameplay and a story that really fell flat for me in the end. At least I was able to complete it in six hours, so the tedium didn't last for that long.
Despite following in Bastion's footsteps, Transistor doesn't quite manage to deliver as compelling and memorable an experience, even though it has clearly been crafted with such heartfelt intent. Whilst the premise is full of mystery and intrigue, during the course of the short story it never really draws players in as it would have many people believe after its promising start. A case of style over substance, but still a game that deserves the attention of those after something original and rather beautiful - only wait till it goes on sale first.