Sorcery! Part 3: The Seven Serpents Reviews
So yes, goodness me yes, get hold of this. Get hold of the first two, too. But most of all, get this.
Sorcery! Part 3: The Seven Serpents is a leap forward in sophistication that, almost miraculously, transcends the static linearity of the gamebook formula and manages to produce a fantasy world as dynamic and exciting as any traditional adventure in recent memory.
Satiates choice paralysis withdrawal.
Almost as good as Parts 1 & 2, Part 3 suffers from having the player run around in circles quite a bit. That's by design, but it does allow late-game fatigue to develop.
The PC adaptation of Steve Jackson's Sorcery! gamebooks has some rough edges, but it's a thrilling, sprawling adventure overall. [OpenCritic note: This review was for both parts 3 and 4.]
Sorcery! Part 3 is more of the same, and I’m beginning to grow tired. The episodic format works well for stories that offer more dramatic or emotional moments, and having to wait months between each part has allowed other, better, roleplaying games to steal my interest.
With the involved and great story, lovely art, and multiple paths and outcomes, there is little doubt as to the quality of the game. It is a wonderful story, packaged up as the third part in a much larger, epic tale. It feels a bit short at times, but makes up for it with multiple paths and several ways to handle situations.