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Shadwen

Frozenbyte
May 17, 2016 - PlayStation 4, PC, PlayStation 5
Weak

OpenCritic Rating

54

Top Critic Average

7%

Critics Recommend

PC Gamer
60 / 100
Metro GameCentral
3 / 10
Destructoid
4 / 10
TheSixthAxis
3 / 10
Hardcore Gamer
3 / 5
God is a Geek
4 / 10
DualShockers
5.5 / 10
PlayStation LifeStyle
6 / 10
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Shadwen Media

Shadwen - Release Announcement Trailer thumbnail

Shadwen - Release Announcement Trailer

Shadwen Screenshot 1
Shadwen Screenshot 2

Critic Reviews for Shadwen

Shadwen begins with promise, but has neither the depth nor the variety needed to fulfill it.

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Metro GameCentral

Unknown
3 / 10
Metro GameCentral

Lots of interestingly odd ideas but although the basic stealth action more or less works the escort element and poor AI ruins a potentially promising premise.

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The few times the game opens up to let the player make use of their high level of mobility are incredibly memorable, and the world building makes it feel like we’re only scratching the surface of this world. That’s not enough to make me recommend it, of course, but they do make Shadwen’s shortcomings all the more painful.

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Honestly, Shadwen feels like it needed more time in development, both to work on its core ideas and bring them to fruition. The bland environments, the lack of an interesting plot, the technical issues, and the various gimmicks makes Shadwen a poor stealth and assassination game. At the very least, it tries to do something a little bit different, but simply doesn’t pull it off.

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The real essence of Shadwen‘s overall delivery — and as a result the enticement to keep playing — is how tactically-focused the stealth is.

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A disappointing stealth title that could have been so much more, giving you little more than a few hours of enjoyment before everything begins to grate on you.

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Shadwen is a decent game at best and mediocre at worst. While not bad, it fails to build upon the mechanics it presents. What you do in the third chapter is largely the same as the final chapter: grappling to higher platforms, killing guards, and moving crates to help Lily move forward. Nothing new is presented, and what is already there is never combined in clever ways. About midway through a new enemy type is introduced, one that can only be killed by falling crates or air kills, but even that fails to introduce a significant change to the pace of gameplay. I really like its solution to failing midway through a level, but even that mechanic can’t save an otherwise okay game.

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Shadwen makes a lot of smart decisions, and I’ll definitely miss its rewind system in other stealth games, but it never fully comes together as a whole. There’s just not enough enemy variety, and the 15-level campaign grows tiresome as the end nears. Throw in one of the most anticlimactic endings in recent memory, and a lot of the initial goodwill is used up. While far from perfect, there’s still enough ambition here for stealth fans to appreciate, but Shadwen isn’t Agent 47.

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