Top Critic Average
Whatever excitement I have is matched by an immediate sense of bewilderment as I prepare to memorise everything around me, knowing it will be another few hours before I can walk away truly satisfied with my in-game performance.
IO Interactive continues Hitman's reboot with another sprawling level that doesn't disappoint. Even if its episodic nature doesn't feel completely necessary, each dose of content will keep you plenty busy until the next one arrives.
Agent 47 operates in a credible and consistent context, where reality, narrative licenses and pure fantasy converge in a perfect balance. Maybe it will not represent Io-Interactive�s final goal, but it can be considered as a great way forword to secure a bright future for our charismatic nameless assassin.
Review in Italian | Read full review
Hitman’s third episode builds on your pre-existing knowledge and ramps up the pressure in a very hostile environment. The trip to Marrakesh never quite reaches the giddy heights of the previous episode, but it still stands as another exceptionally-designed level to add to the growing greatness of 2016’s Hitman experience.
While the game is coming together quite nicely, I can't quit recommend the full season pass unless you really enjoyed a previous Hitman like Blood Money. Still no sure why they decided to do the episodic release. Anyways we will review the next episode when it comes out so be sure to check back for that!
Marrakesh provides the most complexity to the Hitman formula yet, and its design and setting make players work harder for success now more than ever before. Overall, Hitman Episode 3 is yet another amazing addition to the series this year and I can't wait to get lost in its fourth episode.
It may not hit the same high notes that Sapienza did, but the third Hitman episode is still a high level game of infiltration and assassination that is peppered with plenty of memorable moments.
Marrakesh is a great episode, but it pales in comparison with the two previous ones, which feel much more dense. While it still gorgeous and full of life, certain areas feel a bit dull, just go-through areas with few to none opportunities.
Existing grievances aside, Hitman: Episode 3 - Marrakesh sets a rather high bar with what to expect next from developer IO Interactive. The consistent level design and wealth of options from previous entries is ramped up exponentially here with a welcome sense of scale. Although we'll have to wait to see how the entire series pans out, its current direction is promising and there's no greater proof than Agent 47's Moroccan adventure.
Marrakesh is a much different beast, and while it lacks the nuanced complexity of Sapienza or the gaudy flash of Paris, it has a flavor all its own that highlights aspects of Hitman in challenging ways. Another solid entry in this series.
Marrakesh is a location rife with life, but disappointingly lacking in the same depth that Sapienza had. But in the end, still a worthwhile episode for the Hitman enthusiast.
Hitman’s latest episode has some impressive moments, but Marrakesh feels limited compared to the sprawling, interconnected layouts of Paris and Sapienza. It’s part of an increasingly great game and still provides some solid stealth action, but don’t be surprised if you’re not coming back to this one for more than a few tries.
The situation in Marrakesh has great potential in providing a sense of pressure, but it falls short in its linearity along with the voice work which lessens the immersion. Hitman is still a solid title, yet this third episode is slightly weaker then the previous two.
'Marrakesh' is a step back from the successes of previous episodes, but not dramatically so. IO seems to be experimenting with different playstyles that leave less room for debate, but the classic DNA of 'Hitman' permeates everything and I will have no problem coming back for the next round.
Marrakesh has a little bit less lackadaisical exploration, a little less margin for error thanks to the population density and state of military high alert. Even fewer exaggerated costumes, far as I could find. But you can still brain a fool with a wrench from 20 yards.
Hitman Episode 3 continues to offer interesting missions with multiple ways of tackling them, but also manages to retain its lingering issues. The third episode's increased challenge is welcome, though Marrakesh turns out to be a rather uneventful setting.
Hitman: Episode 3 - Marrakesh is a good addition to an already great release, and although it may not have the total freedom of Sapienza, it certainly does espionage and detail well. The constantly busy atmosphere and the variety of kills will keep dedicated assassins coming back for more. Roll on Thailand.
Disappointingly, the game didn’t offer much of a new style in gameplay in this episode. There are similar challenges on how you take out your targets, and only a few new “challenges” were featured in Marrakesh which makes it repetitive and lacks new features. Hitman – Episode 3: Marrakesh might be an episode not worthy to remember for others who were impressed with Paris and Sapienza.
This in no way means Hitman Episode 3 is a bad episode or not enjoyable. It was still enjoyable to an extent, but it definitely does not hold up to the level of mastery that IO Interactive pulled off with Paris and Sapienza. If this had been a standalone release, or the first mission released in the episodic nature, I wouldn’t feel too comfortable with the rest of the releases going forward. But since this was released in the middle of the life cycle, and there is still three additional missions to go, it doesn’t affect things to drastically.
So was the Marrakesh episode a step up from the Sapienza? Definitely not. The targets were a bit too easy (or maybe I’m just getting good at the game), and I could not get over the local shopkeepers or even the soldiers who talk with a really strong American accent. The whole episodic release plan might not have been the smartest idea because this episode wouldn't really get you stoked for the next one.
Review in Arabic | Read full review
The sandy Moroccan environment isn’t as inspiring as Sapienza in the last episode, and I felt IO Interactive could have done more with the Mediterranean backdrop other than to include a busy bazaar and private shisha club.
Far from bad, or even mediocre, yet even further from being awesome, Hitman: Episode 3 - Marrakesh is just… good. It's playable, it's fun, it will manage to please fans of the series, but it's inferior to the previous chapter in almost every aspect, and, most of all, it feels rushed. Hopefully, the same won't happen with the, still yet to come, fourth episode.
Hitman retains its strong gameplay core in light of setbacks. The developers fail to capitalize on Marrakesh’s intricately rendered crowds, and performance bugs that were once corrected have returned.
Hitman Episode 3: Marrakesh doesn’t reach the highs of the previous levels and suffers more than ever from the extremely superficial approach to voice acting. It’s not a bad level, but it’s definitely one that I’d be less inclined to return to than the others I’ve played so far. It's the first time I've had to question Io's episodic approach: Over the course of a traditional game presented as a single package you may come across levels that dip in quality compared to the best ones, but you can always put those levels behind you and play the next. In the case of Hitman, we can only go back to the previous two. Marrakesh is what we’ve got for now, and it’s a slight step backwards.
A decent level that'll provide another dozen playthroughs of manic chaos, but not quite as organic or as manic as the past two efforts. Not at all bad, but disappointing after the unrepentant triumphs of Paris and Sapienza.
Hitman’s third episode would have been barely acceptable in non-episodic fashion, but the value both in replay-ability and price starts to diminish when placed elsewhere. I still appreciate the detail in all the locales, but it’s clear the game needs to mature beyond another point.