Lost Sea is a unique title that provides a new, casual experience that holds its own on consoles. Though it is not suitable for long play times, it's a great game to kick back and relax with. The colorful world and unique mechanics leave the player with a sense of satisfaction-- until they die and all of that slips away in an instant.
The game can be fun to play for a few hours here and there but repetitiveness filters through to the presentation, too, with reused music and visuals that become draining after a while.
I’ve enjoyed previous release from eastasiasoft, and I certainly had fun with this colorful release! During my time playing the game for this Lost Sea review I kept coming back to it to do a new run and then another one, learning along the way who the best crew members were, how to defeat large enemies without risking defeat, what skills are more useful early on and which ones I needed to save for right away, and more. If you’re looking for a fun hack and slash game, then you should definitely check this one out!
It looks good, it feels good, but a lot of this game doesn’t quite sit well with me. Lost Sea is a slow-starting but otherwise functional Roguelike that I’d definitely recommend – just remember that NPC abuse is wrong.
The team clearly worked hard to make Lost Sea the best game it could be, and I’m here to confirm that they achieved their goal. The cel-shaded look is great for this one, and the gameplay mechanics are fun and will keep you coming back for more. I had a ton of fun doing my Lost Sea review and I will continue going back to the game as I aim to add that Platinum trophy to my collection!
One of Lost Sea‘s strongest points, the soundtrack is thematic, and keeps you pushing forward through each island in the chain to reach the boss
Lost Sea had an interesting premise from the get go, with its use of procedurally generated stages and the quest of finding the tablets in order to escape the Bermuda Triangle. However, the randomly generated stages seem there only due to constant necessity to replay levels because of the inability to save the progress. While this may have been aimed at increasing the replay value of the game, after a few hours of play, it still feels like little to no progress had been made. This is a cause for many infuriating moments and seriously detracts from an otherwise clean and simple game with a lot of potential.
Although I enjoyed Lost Sea quite a lot due to its relaxing exploration and rewarding gameplay, its glaring problems get in the way of it being a great game.
This is a polished hack-n-slash with basic premises and enough grind worthy gameplay to earn some attention. Not as memorable as you'd expect from a trip to the Bermuda Triangle, but it's a great way to escape for a weekend.
"Lost Sea is full of great ideas, sadly those ideas get all too quickly lost beneath its largely frustrating permadeath system and lacklustre enemies".