Kill Strain has a lot of cool ideas, but many of them don't translate when mired by the sluggish pacing of each round. I think it definitely needs some further optimization, but the uneven fun factor between the Merc and Mutant camps may take longer to iron out.
Kill Strain was conceived as an "asymmetric MOBA" with a Twin Stick control scheme. It is an unbalanced battlle arena with a sloppy graphic and an impressive scarcity of contents.
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It would be hard to say that Kill Strain isn’t at least ambitious. The game was a studio’s first outing in a relatively immature genre, which attempted to take a dramatically different approach to many of core mechanics that define MOBAs. Though carefully calculated, these risks fall flat in execution, resulting in a confusing and joyless experience. Too bad that infected class couldn’t contaminate the other factions with a little fun. Now that would be a character class worth paying for…
Kill Strain may find its following as a free-to-play game, but I expect more polish, more stability from shooters that we’re asked to play for long periods of time. I can’t accept the odd matchmaking decisions, nor the way Kill Strain sabotages teamwork by encouraging lone wolf playstyles.
In the end, your mileage with Kill Strain might vary. Did I have fun? Sometimes when everything click. Is there a lot of changes that need to be implemented into the game? Defintely. Sure, it might not be the best MOBA on PS4, but with a few patches to fix things, this could be so much more. We’ll see what the next couple of months bring for the game.
Is Sony San Diego's top down free to play shooter worth your time? Spoiler; No. No it is not.