Top Critic Average
Neurovoider - Release trailer
Critic Reviews for NeuroVoider
Insert your brain into one of the three robot classes available on NeuroVoider and turn your enemies into junk. In this game there are many genres such as roguelike, shoot'em up and RPG, in a frenetic combination added with a soundtrack that increase the action to unsuspected limits.
Review in Spanish | Read full review
The overall presentation is a futuristic pixel art masterpiece, while the synth techno soundtrack is varied, tense, moody and constantly thrilling. Failing however regularly never becomes dull and whether roguelikes, lites or procedurally generated games float your proverbial boat, NeuroVoider has charm, addictive and explosive gameplay with a vibrant cyborg chic aesthetic. Despite ticking a lot of popular genre boxes, it manages to dig its mechanical feet in on its own merits due to frantic action, satisfyingly tight controls and a wide range of customisation through parts and weapons.While the idea of a roguelike RPG shooter might sound like a bit of a mish mash, NeuroVoider is an immensely enjoyable experience if you want to invest time in the customisation or just go in arcade style, all plasma cannons and laser beams blazing.
If NeuroVoider wanted to push the roguelike genre into RPG territory it certainly leaves a good impression at that. While the difficulty level often cranks up in a way that goes too far for many, this frantic game has plenty to keep its players clinging on to it like to their dear lives, which are not taken very seriously in Neurovoider's world.
Review in Portuguese | Read full review
NeuroVoider is an addicting twin-stick shooter, with plenty of replay value if you have friends or family that enjoy local multiplayer. I really dig the game's aesthetics, and the slight bend of the visuals give it a classic game feel. There are tons of different weapons and equipment pieces to combine, each with their own unique colors and visual appearance. The lack of online multiplayer is disappointing, but I've enjoyed playing through daily runs but would have also liked to see more things carry over to new runs outside of the stat screen. The nemesis enemy is a good step, but failing to reach that level on the next run means you lose everything.