MeiQ: Labyrinth of Death Reviews
The battles hooked me right from the start, and only improved as I gained the ability to upgrade my Guardian.
MeiQ really isn’t that bad of a game. The beautiful artwork, fresh spin on combat, guardian building and elegant solution to power leveling are all strong elements. The environments are vast, though lacking in substance, and the shallow narrative is held up by likable characters with lots of… plot. However, with so little nuanced challenge, harshly repetitive gameplay, mindless combat, unexciting story progression, no class or otherwise deep customization systems, barren maps and unrewarding exploration, item creation and character building in general, it falls far short of the genre’s best and barely executes, much less improves upon a seemingly simple formula.
MeiQ: Labyrinth of Death does a lot of things right but it also sets the genre back in many ways that take away from the overall experience.
MeiQ: Labyrinth of Death is a serviceable dungeon crawler that newcomers to the dungeon crawler craze can pour dozens of hours into. The appeal to genre veterans is going to be far lower due to the lack of a substantial plot and the underutilised battle system, but the game functions wonderfully as addictive comfort food.
MeiQ is a low quality title whose flaws permeate through every twist and turn of this dungeon crawler.
In conclusion this game just has too many problems to be recommended to anybody unfortunately. What started off as a good and entertaining time just became a race to finish the game as fast as possible to get away from it. The game certainly has cool ideas but there’s way more negatives than positives; with the worst of it all being that the Vita has so many DRPGs on it already – some of them being the best DRPGs ever made. For this one to come out after them just feels like wasted potential.
Feels like it wanted to be a genre epic but had to settle for merely 'alright�.
It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun