MeiQ: Labyrinth of Death Reviews

MeiQ: Labyrinth of Death is ranked in the 12th percentile of games scored on OpenCritic.
Unscored
Sep 6, 2016

The battles hooked me right from the start, and only improved as I gained the ability to upgrade my Guardian.

Read full review

6.5 / 10.0
Sep 6, 2016

MeiQ really isn’t that bad of a game. The beautiful artwork, fresh spin on combat, guardian building and elegant solution to power leveling are all strong elements. The environments are vast, though lacking in substance, and the shallow narrative is held up by likable characters with lots of… plot. However, with so little nuanced challenge, harshly repetitive gameplay, mindless combat, unexciting story progression, no class or otherwise deep customization systems, barren maps and unrewarding exploration, item creation and character building in general, it falls far short of the genre’s best and barely executes, much less improves upon a seemingly simple formula.

Read full review

6.7 / 10.0
Sep 6, 2016

MeiQ: Labyrinth of Death does a lot of things right but it also sets the genre back in many ways that take away from the overall experience.

Read full review

Digitally Downloaded
Clark A.
Top Critic
Sep 5, 2016

MeiQ: Labyrinth of Death is a serviceable dungeon crawler that newcomers to the dungeon crawler craze can pour dozens of hours into. The appeal to genre veterans is going to be far lower due to the lack of a substantial plot and the underutilised battle system, but the game functions wonderfully as addictive comfort food.

Read full review

3 / 10
Sep 5, 2016

MeiQ is a low quality title whose flaws permeate through every twist and turn of this dungeon crawler.

Read full review

4.5 / 10.0
Sep 2, 2016

In conclusion this game just has too many problems to be recommended to anybody unfortunately. What started off as a good and entertaining time just became a race to finish the game as fast as possible to get away from it. The game certainly has cool ideas but there’s way more negatives than positives; with the worst of it all being that the Vita has so many DRPGs on it already – some of them being the best DRPGs ever made. For this one to come out after them just feels like wasted potential.

Read full review

6 / 10.0
Sep 2, 2016

Feels like it wanted to be a genre epic but had to settle for merely 'alright�.

Read full review

4 / 10
Aug 25, 2016

It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun

Read full review