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6 / 10.0
Sep 13, 2016

MeiQ: Labyrinth of Death isn't a bad game, it's half-assed. There are a couple of interesting ideas here that, applied to a competent dungeon crawler, could have made for something great. Instead, it's just passable. But I still had fun.

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Unscored
Sep 6, 2016

The battles hooked me right from the start, and only improved as I gained the ability to upgrade my Guardian.

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55 / 100
Sep 13, 2016

MeiQ: Labyrinth of Death is an acceptable title dotting the grievous past of Compile Heart. A dungeon crawler with maze style gameplay, and a fairly unique and customizable battle system, MeiQ does a good job of providing some fun and interesting moments. Falling short overall in the battles, and leaving very much to desire with story, characters, dialogue, and respect for human dignity, MeiQ is a title only for the most dedicated RPG player.

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7 / 10.0
Sep 20, 2016

MeiQ hits all of the right marks of a dungeon crawling RPG but fails to capture that sense of challenge, instead opting for light fan service as a substitute.

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4 / 10
Sep 14, 2016

MeiQ: Labyrinth of Death is a prime example of a below par dungeon crawling RPG. Kinda fun in parts, if not a bit basic and simple, the title has nothing that offers a real challenge and nothing that demands your attention. While the game starts off well enough, very little is added throughout to hold your interest, and it's a struggle to remain enthused about the lacklustre plot and the title's repetitive nature.

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5.8 / 10.0
Sep 6, 2016

MeiQ: Labyrinth of Death is evidence that Compile Heart and Idea Factory can make mistakes too. In recent years, the two Japanese companies produced a long series of little titles, innovative and exquisitely witty. The new product has only touched the target, showing many flaws in the most important aspects of the structure and gameplay.

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Sep 10, 2016

Interest can be found within MeiQ: Labyrinth of Death’s story premise and customisable Guardians. Unfortunately, the positives fall flat much too quickly, as there isn’t enough depth to keep them from getting stale.

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6.5 / 10.0
Sep 6, 2016

MeiQ really isn’t that bad of a game. The beautiful artwork, fresh spin on combat, guardian building and elegant solution to power leveling are all strong elements. The environments are vast, though lacking in substance, and the shallow narrative is held up by likable characters with lots of… plot. However, with so little nuanced challenge, harshly repetitive gameplay, mindless combat, unexciting story progression, no class or otherwise deep customization systems, barren maps and unrewarding exploration, item creation and character building in general, it falls far short of the genre’s best and barely executes, much less improves upon a seemingly simple formula.

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70%
Sep 18, 2016

The game has its positives, but it doesn't stand out from the thick crowd of Vita dungeon-crawlers.

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3 / 10
Sep 5, 2016

MeiQ is a low quality title whose flaws permeate through every twist and turn of this dungeon crawler.

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5.5 / 10.0
Sep 24, 2016

MeiQ: Labyrinth of Death is in a weird situation where it's neither hard enough for DRPG veterans nor easy enough for newcomers to the genre. Combined with the lack of gameplay depth and a short playtime, it's hard to recommend unless you really must play every DRPG that hits Vita.

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3 / 5.0
Sep 13, 2016

MeiQ: Labyrinth of Death is a good though unremarkable game.

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6 / 10.0
Sep 2, 2016

Feels like it wanted to be a genre epic but had to settle for merely 'alright�.

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6 / 10.0
Sep 14, 2016

MeiQ: Labyrinth of Death might not appeal to a wide audience, particularly fans of DRPGs. A shallow narrative, an underutilized battle system and repetition make for an average game.

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Rice Digital
Kitsumeda

Top Critic

Sep 15, 2016

There are so many missed opportunities and slipups in MeiQ: Labyrinth of Death. And despite all that, it surprisingly manages to be enjoyable and far less frustrating than other games in the genre.

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93%
Sep 19, 2016

MeiQ: Labyrinth of Death is a must have game. It is exciting, fun, and features dozens of hours of content. I had a great time exploring its world for my MeiQ: Labyrinth of Death review, and I’ll be going back to it to make a run for its Platinum trophy!

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PS3Blog.net
the_nmac
85%
Nov 28, 2016

This was a really fun RPG using a very different exploration. The first-person dungeon crawler view really fits this portable RPG. We enjoyed the exploration aspect of the game and, for some reason, we also had fun with the grinding part of the equiation! The game’s story is also very engaging and the likable cast of characters will keep you coming back for more. After playing the game for our MeiQ: Labyrinth of Death review, we both recommend this fund portable release.

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4 / 10
Aug 25, 2016

It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun

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Sep 26, 2016

Far from being a bad game, 'MeiQ: Labyrinth of Death' doesn't really try to be much more than simply competent. Its systems and ideas are all strong, but they're tackled fairly gracelessly and just end up feeling rote after a while. I didn't have a bad time with the game, but it's hard to not just recommend playing something like 'Demon Gaze' or even Idea Factory's own 'Trillion' instead for those looking for a great Dungeon Crawler or JRPG on Vita.

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5 / 10
Sep 10, 2016

MeiQ: Labyrinth of Death starts quite positively and is very enjoyable up until around the third or fourth tower. At this point, the combat starts to feel like a chore and there isn't anything new added to keep the adventure interesting. Even post-game is disappointing for this type of title, and it all just ends up feeling quite unsatisfying. That being said, with this type of niche title, the loyal fans will certainly enjoy it. MeiQ is one worth picking up for dungeon crawling RPGs enthusiasts out there that have exhausted all other options, but not really for many other gamers.

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