Mugen Souls Z (Steam Edition)
Publishers: Idea Factory, Ghostlight
Genres: RPG, Strategy
Created by Compile Heart, the developers of Fairy Fencer F and the Agarest and HyperDimension Neptunia series , Mugen Souls Z features free-roaming world maps and a brilliantly flexible turn-based battle system. With the ability to do billions of hit points worth of damage, a level cap of 9999 and some brilliant anime-style artwork, Mugen Souls Z is a game that will satisfy even the most hardcore JRPG player.
Twelve worlds corresponding to the signs of the zodiac were created long ago by the ultimate gods and now a certain “something” capable of destroying each of the worlds is preparing to awaken from a long sleep.
Chou-Chou and the gang return in this brand-new S-RPG sequel with a new story and even cuter, super-powerful, godly action and adventure! But this time, after her curiosity gets the better of her, Lady Chou-Chou must rely on the abilities of an all-new ultimate goddess, Syrma, as she tries to stop this ancient threat to her world that has recently awakened.
‘Chouchers’ must teach this newbie how to become all-powerful, before dealing with a colourful new cast of frenemies, as well as a host of favourites from the first game in the series.
Can Syrma work together with Chou-Chou and her motley crew of peons and shampurus to save the twelve worlds from the unknown and ancient “something” that threatens to consume everything in the universe? Join them for 9,999 levels of power levelling, brutal battles and awesome antics to find out!
Mugen Souls Z™ Official English Trailer
Mugen Souls Z is essentially a clone of the first game with a new story on it. For many this will be fine: the humour is mostly at the same standard. The battle system remains largely forgettable, dungeon crawling is uninspiring and some of the main characters are grating. This is the type of game that would be massively improved as an anime, allowing the story to be the main focus - for someone that wouldn't mind ploughing through a battle system that really isn't that good, they would enjoy the humorous story to take a break from so many games that take themselves far too seriously.
So now that we’ve covered the game aspects, what has changed in the PC port? Well, the first major aspect I noticed was that save times are basically instant, which is glorious, and I feel like the load times got a little shorter. There are a few frame rate drops during cutscenes, but nothing that I would call a serious flaw. All the DLC is nicely organized as well, which is nice. As a game, overall it earns a seal of approval. As a port, I would say it’s definitely a solid transition.