Let it Die Reviews
Boasting some of the most compelling mechanics in a Grasshopper game to date and a terrific sense of style, 'Let it Die' is often a great time, and easily one of my favorite F2P games on consoles. The game is held back somewhat by occasionally wonky difficulty that feels particularly punishing given the game's death system, and it often feels padded with systems that drag things down in the name of length, but overall, I've been having a wonderful time with 'Let it Die', and I look forward to diving into it for weeks to come.
I’ll be throwing a fair amount of money at Let It Die because I believe the game deserves a premium price, and Goichi Suda is a visionary game maker who has never failed to surprise and delight.
Let it Die is a trippy brawler with a unique vision. Alongside its cool atmosphere and stellar soundtrack is thoughtful game design. Exploring and obtaining gear is entertaining enough on its own, while the twists on the rogue-like formula add a lot of spice to the spelunking. The online features are creative and offer a nice break from the horrors of the Tower. The F2P elements are nicely handled, and don't take much (if anything) away from the game. Although, as it becomes more difficult, the costs of everything from elevator rides to revivals gets more expensive, sometimes an investment of dollars might be necessary, just to maintain the pace. If nothing else, a pocketful of death medals might lend players the necessary confidence to challenge the higher floors. In any case, Let it Die deserves a look.
Let It Die is all about conquering new heights and overcoming obstacles. Sometimes it's fun, sometimes just annoying.
Review in Russian | Read full review
When a game slaps you with a hugely overpowered enemy that just demolishes you, and robotically says to your face "That'll £0.50.", I find it insulting. I wanted to love Let it Die, with it's amazing soundtrack, sound design, and signature Suda51 goodness, but cheeky business practices, clunky combat and unfair difficulty spikes hold back what could've been Suda51's graceful explosion back into the modern gaming scene.