Siegecraft Commander Reviews

Siegecraft Commander is ranked in the 8th percentile of games scored on OpenCritic.
5.5 / 10.0
Jan 16, 2017

"I can see die-hard RTS fans enjoying Siegecraft Commander. I just don't expect it to make any gamer a fan of the genre. The story for both campaigns is interesting but it won't take anyone on a wondrous journey of entertainment. It's unfortunate that the gameplay may be even worse in that regard. The idea that everything you craft is connected is a cool idea but it falls flat due to inconsistent spawning methods, low structural health, and longer than needed respawn times. Nothing good can come out of the difficulty of a game stemming from mechanics rather than the enemies themselves. With a few improvements the title can be something noteworthy but at the moment it's something I can't recommend wholeheartedly."

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72 / 100
Jan 16, 2017

While launching towers to expand your base is a fun mechanic and visual, you are essentially made to draw a bow in the direction you wish to fire: the more the bow is drawn the further the tower will launch.

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5.5 / 10.0
Jan 16, 2017

Siegecraft Commander can be really satisfying to play at times, especially when you have a large network of buildings and are storming and bombarding your enemies keep. Sadly the game does become boring towards the end of both campaigns, and its controls and lackluster turn-based mode aren’t fun to play. If you are looking for something new to pick up in the genre on PC, I could recommend Siegecraft Commander, but if you are looking to jump into the genre with a really engaging game on console or PC, I would look elsewhere, and wait for Halo Wars 2 next month.

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5 / 10
Jan 16, 2017

Siegecraft Commander is a good idea which very nearly works. There is a lot of game packed in, and if a decent multiplayer community can be formed then it could be a fun one to be part of. The problem is the wonky control system which never quite feels right and undermines much of the good stuff on display.

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Jan 16, 2017

If you were to think of Siegecraft Commander as a proof-of-concept, then it’s a mighty fine one. In the tradition of Worms Forts it’s an intriguing base-building strategy game, and the real-time nature of it solves one of the bigger issues of Worms Forts: that it could be bogged down to almost stalemate, making games drag on for ages. That being said, the game does need a lot more than what it’s offering, and as with all indie games, I wonder about the wisdom of making the game so heavily reliant on multiplayer. When players have to wait around for however long just to get a game going, they’re just as likely to go and play something else instead.

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82%
Jan 16, 2017

Siegecraft Commander is a fun release that will scratch that tower defense/strategy itch on PlayStation 4. The game is easy to learn and very polished, which makes for a great experience on the console. The only complain I’d have for the game is that it starts out a bit slowly, but things pick up shortly after you begin your first campaign. It’s an entertaining release you should try on PS4 today.

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2 / 5.0
Jan 15, 2017

It's a game that can become entertaining but fails in the performance of technical elements and the main gameplay

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