Siegecraft Commander

Rating Summary

Based on 26 critic reviews
Weak Man

OpenCritic Rating


Top Critic Average


Critics Recommend

Based on 26 critic reviews
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4 / 10.0
Nov 29, 2018

In the end, Siegecraft Commander seems to fall flat in terms of fun and entertainment. There are a lot of challenge associated with the game. It's not necessarily always a bad thing but in this case, it just did not work. Fans of real-time strategy games or any other game probably should look elsewhere for a fun and rewarding experience.

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Oct 17, 2018

Siegecraft Commander is a colourful, easily accessible take on the RTS genre that beautifully blends elements of Tower Defence titles. Unfortunately, variations in matches are few and far between, and awkward controls juxtapose the easily accessible nature that Blowfish Studios have managed to accomplish.

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7 / 10.0
Sep 22, 2018

Local multi-player is available and viable (though the more restricted view isn’t ideal, at least everyone is on the same page), and you’ll also have the option to play online though finding someone random to play with wasn’t terribly fruitful. I’d hoped that touchscreen support would be in place since that could have been a quicker means of control, but while oddly you can select which unit you’d like to build no other touch controls work, which was a little disappointing. Playing through both of the main campaigns will thankfully take a while though, so if you’re itching for some strategic play that’s not quite like anything else on the system Siegecraft Commander does have some worthwhile play to offer up.

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4 / 10
Jun 24, 2018

In some ways, Siegecraft Commander works well for the VR medium; it introduces an apt and engaging control mechanism with the structure flinging. In addition, the control of the map and units and the touches of love in the UI all are positive things. The disappointing part is that the main gameplay on top of those things is just simply not anywhere near engaging or interesting enough to make for a great experience. Battles, whilst having a touch of strategic thought, more often than not descend into a boring slog of tower-defence mechanics. Similarly, the campaign is not interesting or lengthy enough to pull the rest of the game up to standard. It's not the cheapest VR strategy title on the market, either, and with multiplayer effectively dead, the chances of having a long-term relationship with Siegecraft Commander looks rather unlikely.

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8 / 10
May 24, 2017

Siegecraft Commander on PlayStation 4 is a fun release with a good mix of strategy/tower defense. You'll quickly learn the basics during the first handful of levels, and after that, it's a fun ride as you try to unlock the game's Platinum trophy. Slow and steady wins the race, so take your time to learn each map as you work towards grabbing the miscellaneous trophies in this short list. As a tip, I'd suggest trophy hunters focus on the multiplayer for their trophy needs since all trophies can technically be unlocked in offline multiplayer.

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8 / 10.0
Feb 13, 2017

I have really enjoyed Siegecraft Commander, the learning curve is not too steep so it would be great for casual player.

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Quentin Allison

Top Critic

5 / 10.0
Feb 8, 2017

We came into this with low expectations, and if this review didn't clue you in on it, our expectations were met. This game fails at almost every turn, with poor map design, easy to complete challenges, touchy controls, and useless towers. We were more surprised with how much we disliked this game. We don't recommend purchasing this title despite it being only $20. Spend your money on something more deserving.

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6 / 10
Feb 6, 2017

If you’re a die-hard RTS fan, Seigecraft Commander and its brand of cheerful, bright and breezy gameplay is enjoyable enough. But without a significantly larger online community, Siegecraft Commander just doesn’t last long enough or offer enough of a challenge to say it stands out.

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6 / 10.0
Jan 31, 2017

Siegecraft Commander it's an extremely good idea poorly done, specially on its console versions.

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6.8 / 10.0
Jan 30, 2017

I wanted to enjoy Siegecraft Commander a lot more than I did, but the issues with the gameplay were too much to completely overlook. Between having to struggle with the analog stick and worry about every other incline while simultaneously concerning myself with the number of troops coming at you could be the difference between either restarting the level or taking a break before trying it again with a calmer demeanor.

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