Has Been Heroes Reviews
Has-Been Heroes heroically treads the line between strategic brilliance and overwhelming frustration to result in an experience that will leave many feeling like toppling the Great Ghoul’s evil army is an insurmountable task. It is in the game’s difficulty and lack of accessibility, then, that sees these wearied heroes falter. Which comes as a great irony when you remember how ridiculously simple their quest had first sounded.
Has Been Heroes has a unique game play mechanic, but fell short on explaining it properly for new players to the game. I really would have enjoyed the game much more had the system been explained properly. It would have saved me a couple of hours just fumbling around the game’s UI and online resources, and actually just had me enjoy the game from the start. With bland environments, but a rather pleasant aesthetic, Has Been Heroes is an above average game that will keep your attention for a few hours. Even though it has plenty of heroes for you to unlock, I’m not sure I could keep playing for longer than ten hours as I think the repetitive nature would be to much to handle. I would say wait for a sale on this one, as $19.99 might be a little too steep for my liking.
The core concept of Has-Been Heroes is excellent. I love the theory behind the combat, and I love the exploration. In practice, though, Has-Been Heroes is confusing and fiddly in ways that make it frustrating to play, rather than challenging.
Frozenbyte has released let not his best game, but one of those games that despite all the nuances, want to come back, the game is complicated and not encouraging to beginners, Yes, at first it can seem daunting, but going a little further the understanding of how much energy has been put in unlockable content, the game is more than enough.
Review in Russian | Read full review
Has Been Heroes is an ultimately frustrating game. There’s the core of a great idea here with the lane-based strategic combat. Unfortunately developers Frozenbyte have piled on too many complicated systems for it to ever feel fun.
It became very clear to me early on that it wasn't that Has Been Heroes was bad. I was just really bad at it. For the same reasons I shy away from bullethell games, I was really really bad at this one. So take everything I am saying from the perspective of someone who appreciates the game, but who struggled and screamed at it several times.
During the times Has-Been Heroes clicks you’ll find yourself having fun with it. If you can stick with it through at least one complete run then the game does open a bit and begin to add some much needed variety. Unfortunately the game also has too many hindrances in its gameplay that will put many gamers off getting that far.
The game being hard isn’t what brings it down. We all love a good challenge. It’s the fact that so many factors go into the actual gameplay, and it simply isn’t worth the effort. It’s stressful for no reason, and it’s unfortunate because of how much I enjoy different “out there” ideas.
Has-been Heroes is an interesting entry in the roguelite genre. Easy to learn, but still rewarding. The skeleton slaying experience is harmed by some minor technical issues, though.
Review in Slovak | Read full review
Has Been Heroes is a fun yet flawed rogue-like. The steady flow of unlockable content and frantic strategy are engaging, but the brutal boss encounters that often rely on luck from pickups can be infuriating.