White Day: A Labyrinth Named School Reviews
In terms of fear, White Day does the job most of the time, but the game is visually weak, repetitive and not surprising.
Review in French | Read full review
White Day: A Labyrinth Named School is a concept that has a breadth of brilliance to it that it just cannot reach due to budgetary limitations. It looks like a game from the early 2000s that was thrown in an HD up-rezzing machine, and plays like one, too - for better and for worse. The fact that this was actually a remake of a game from that period probably explains why it feels this way. The thing is, Resident Evil HD Remaster was also a port of a remake from the same era, and while it is understandable that they may not have had the budget that Capcom had to expand on this old game, that ultimately is not the case for Frictional Games' Amnesia. Maybe White Day's concept is just too ambitious for the team to fully really realise, and the best that anyone can tell them is a hearty "better luck next time." This K-horror game is only recommended to the most hardcore horror enthusiasts who might be curious to see another culture's take on the genre.
The game had a lot of potential and some really cool ideas, but it messes up so badly with the janitor and some clunky design that it’s virtually irredeemable.
An education in frustration.
White Day has plenty of problems though it's easy to see why some may see it as a cult hit and why its creators wanted a revival. It's a clunky, vague, and often frustrating game yet, at the same time, there's this great setting and some clever puzzles at work. It's just a shame that, in order to get to the good stuff, you're almost guaranteed to face some hardship.
My final thought on Whiteday: A Labyrinth Named School is that while it’s a huge upgrade from the original version. It just doesn’t give you that feeling of playing a survival horror game that shakes you to the core