Morphite Reviews
Morphite is a game with exactly as much depth and complexity as you want there to be.
Morphite is a game with high ambitions and while you can see many of the elements needed to meet them not everything gels fully almost across the board. The low-poly environments can certainly lack detail and textures but that shouldn’t mean that so much of the space you explore is barren. While some of the larger creatures are impressive they also have a tendency to clip through walls and have some other complications. Boss fights are interspersed and a nice challenge but patience mixed with even your pea shooter is usually the solution to all problems so strategic combat never really comes into play. The more you stick to the story, though shortening the experience, the more refined and finished Morphite feels. If you stray too far off the path the game makes a fine attempt to make play rewarding but unfortunately the rough edges also tend to take more definition. While it may not be fully realized if you walk in with modest expectations set and a desire for some exploration Morphite is a decent game to give a try.
Morphite is an interesting procedurally-generated release that you're either going to love or hate.
The more you stick to the story, though shortening the experience, the more refined and finished Morphite feels. If you stray too far off the path the game makes a fine attempt to make play rewarding but unfortunately the rough edges also tend to take more definition. While it may not be fully realized if you walk in with modest expectations set and a desire for some exploration Morphite is a decent game to give a try.
Morphite is impossible to play without thinking about No Man's Sky, but it is by no means a mere imitation. Morphite has its own ideas and despite some minor faults, executes them very well.
“Morphite is a deep and enriching single-player experience with both a handcrafted story-driven plot as well as open-ended, procedurally generated, player-driven exploration and discovery.” Reading this as a description is one thing, actually experiencing this and it proving true is another. Morphite blew away my expectations of it and time simply flew on by as I explored the galaxy at my own pace in the shoes of Myrah Kale.
Being an action/adventure FPS with a procedurally generated universe and platformer elements, taking the risk of using the low poly style and lay a non-superficial story under all of it, and even shouldering the burden of creating a game whose fans are doubtful when it comes to generated universes? And keeping it all at a small scale which is oddly satisfying? Well, I call that nothing but success.