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Early on Robonauts is a nice little blaster, but a rote mission structure and a headache inducing core mechanic let it down.
While I understand their aim for making this an arcade game, I find myself disheartened as it had the potential to be more with only a few tweaks.
Robonauts is one of the most fun games I have ever played on the Switch. It is very accessible, vibrant, and great for gamers of all skill sets. Also, its character designs are really fascinating and, in some cases, adorable at the same time.
Robonauts brings a dose of frantic shooting action with some platforming mechanics in what is a quick and intense game based on the shoot and run style. Although it doesn't offer much in terms of plot and character development, its gameplay makes up for these flaws and nobody will come out disappointed.
Review in Portuguese | Read full review
Robonauts reworks the conventions of a classic arcade shooter by pairing the timeless genre with basic platform game action.
Robonauts is a colorful and dynamic game for rather younger audience. It's a couple of hours of fun in singleplayer or co-op, but I can't shake the feeling it did not use its full potential.
Review in Polish | Read full review
Where it makes up for this deficiency is in its multiplayer offerings, which provide a lot of excitement. It changes up the campaign maps in a significant matter as well as offering a fun time anywhere you are. If you are up for that, then Robonauts could be the experience you're looking for.
All in all, Robonauts is a good looking game with catchy electronic tunes and a nice variety of weapons and enemies. Once you get the hang of the controllers, you'll be quickly moving around each spherical mass as you defeat any enemies on your path. Be sure to give this one a try!
Robonauts' gunplay mechanics are pretty by the book but it's bolstered by colorful visuals and planet-hopping exploration.
Summing things up Robonauts has a ton of things going for it in terms of presentation but when it comes to the control and the big picture of content it falls down pretty hard. Perhaps if there had been an advanced control option where I could take on the task of aiming myself I wouldn’t be as disillusioned and I’d spend more time being frustrated with myself not being up to the challenge rather than cursing where the game is choosing to aim at any given time. While the first few levels work and feel great once things get more crowded and chaotic it falls apart. I can appreciate a game that is difficult, challenging you to come back and perform better. When it is asking you to do so with one hand tied behind your back I find it much harder to find my enthusiasm.