Top Critic Average
In the end, Suicide Guy is a surprisingly goofy romp through the dreams of a typical slob. The story isn't the deepest, but it gets points for subverting expectations and not being a cliche. The variety of level designs and clever methods of completion are refreshing. It provides a fun little challenge without becoming a chore.
Suicide Guy is not the disaster we feared it would be, and in places it's actually rather funny. The title's randomness stops its campaign from getting stale, and there are actually some cunning puzzles here that are fun to solve. Despite all of that, though, it's quite a disposable game that's fun while it lasts but will be quickly forgotten.
There's fun to be had in Suicide Guy. There's a nice variety of situations and environments and exploring each stage can be a blast. The technical problems are what ultimately drag Suicide Guy down. Still, if you can get past the bugs and glitches, there's a nifty little puzzle game waiting for you on the eShop.
While it has genuinely great moments, Suicide Guy has a few too many bugs as well as being incredibly short. The physics themselves don't always work as they are supposed to, a definite issue in a physics puzzle game. Not a bad game, but not a good one either despite it's high points.
Suicide Guy is a game where the purpose is to kill yourself, and while this could actually offer a disturbingly entertaining time, the end result is nothing but a simplistic physics puzzler of no importance.
All in all I was amused enough to finish the game if just to see what the other levels had to offer. This game is rough to look at sometimes but not horrible. And it never took away from the game being entertaining.
Suicide Guy is an interesting game with a weird premise that sets things up. The stages are colorful, and they each have a nice variety of small puzzles to solve and several collectibles to find. I was a bit skeptical since first-person puzzle games can go either way, but this one manages to do things right.
Suicide Guy has a fresh albeit morbid premise.
It's far from terrible, but a long way from excellent. A neat idea simply lacks any major pizazz to make it worth your time or money.
I suppose Sleepin’ Deeply has a weirdo novel appeal to it, and with its budget price could provide a few hours of entertainment, but setting your expectations low on all levels would need to be in order. It feels quite a bit like a last-gen (or maybe even more than 1 generation ago) title not just visually but in terms of mechanics and everything else as well. Outside of the environments you find yourself in being weird there’s not very much that qualifies as satisfying, it’s just something to stumble your way through for the most part.