Top Critic Average
MMEU is not a game developer. They are assets creator. They made plenty of asset packs for Unity and Unreal and then... They tried to turn them into a game. It's a buggy mess which uses mainly assets from Mothership Service Rooms pack with Dead Space-inspipred monsters and themes. It's not good.
Review in Polish | Read full review
While it is obvious the effort behind Hollow is there the net result, for the most part, comes up short. Without question people who are thirsting for a horror title that at least has some action and gore will probably find it worthwhile, willing to overlook its various flaws, but from a more mainstream perspective it’s a tough sell. The game’s conclusion promising more in the form of a sequel can hopefully point to a sophomore effort that’s a bit more varied and refined but this first outing is unfortunately tough to love.
Hollow is, well, a hollow experience. A great atmopshere can't save the poor performance issues, lackluster combat, and tedious exploration.
Hollow tries to break into the circle of horror games for the Nintendo Switch, which has been growing considerably over the months. While Hollow does a good job at presenting the right atmosphere for a horror game, it loses its potential when it comes to the actual gameplay, which feels heavy and slow and the experience suffers from several technical issues and bugs that make it more difficult to enjoy.
Review in Portuguese | Read full review
Unfortunately, there really isn’t any kind of gamer that Hollow would be a recommendation for. It fails on all attempts at being a horror title while also being one of the most frustrating experiences on Nintendo Switch.
Overall, I never feel comfortable giving a negative review of a game, especially when you can see they were trying at some point along the line. However, the high price point, low quality of gameplay and some poor design decisions have forced my hand when it comes to Hollow. Hollow is not a good game, it’s not even an average game. It’s sadly below par for what it is trying to achieve. From the screenshots to the trailer you may be tricked into thinking Hollow is a quality made game, but it’s not. It’s not scary and it’s not fun to play. It’s below average at best and poor at worst.
Hollow is an incredibly ugly game with the kind of plentiful technical issues that make it actively difficult to play. Those with a masochistic streak might derive some pleasure from its abrasiveness and its downbeat tone, but most Switch-owning horror fans would be much better served playing through Resident Evil Revelations and its sequel for the umpteenth time.
But perhaps in some cases it is best to simply not port a game if the target system is unable to maintain your vision, and you are unwilling to adjust it. If for some reason you're desperate to play this game on your Switch, play it docked. As a handheld experience, Hollow is unjustifiable.
I have to say that Hollow is not a good game and that you will find better experiences from other games that launched on Switch around the same time as Hollow did
I have to say, a game like Hollow has so much potential and it could have been one the best horror games on the Nintendo Switch had some basic aspects had been right, such as the movement and combat. But what it ends up being is a game that doesn’t have many redeeming features or qualities. It’s too slow and lethargic, the display is a little off-putting after a while and it doesn’t run well playing in Handheld mode, which is a major feature of the Switch. If you’re looking to fill your horror gaming needs, put this down towards the bottom of the list.