Sling Ming Reviews
It’s always a joy to see something new and different arrive to check out and Sling Ming really fits that bill. Not quite like anything else I’ve played to date Ming herself it an entertaining character making her way through a pretty tough collection of levels that really make you work. Mixing basic problem-solving with more physics-based conceptual challenges with momentum it has a style all its own and is entertaining (though sometimes frustrating) throughout.
The levels are enjoyably tough, as well as quite pretty in all their cartoony simplicity, but, when it comes to enjoying Sling Ming, it all boils down to this: who will find controlling a heroine by handling the rope she is tied to, with gravity doing the rest of the work, any fun? Simply put, the answer is "not everyone."
Sling Ming is a polished game with rock-solid physics and smart puzzles, all shot through with a simple, endearing story and a catchy soundtrack. Difficulty is carefully balanced with addictive mechanics that reward perseverance, leaving a game that can stand proudly with the best indie offerings on the eShop.
Don’t let Sling Ming’s colorful graphics fool you; the game’s physics-based puzzles provide a true challenge to overcome, and you’ll find yourself wanting to replay them once you have. Show them who’s the true master of the Oxylane, your majesty!
If you are into puzzle-platformers, why are you reading this instead of playing Sling Ming right now? Sling Ming is an extremely creative experience, rivalling many great names in the pure enjoyment stakes, and comes with unique gameplay that is not found elsewhere. It is certainly a must-buy for all fans of the genre, no matter if people want some casual fun or rather prefer brain-teasing puzzles to keep their minds sharp.
Overall, Sling Ming does have some solid working but don't let its cute facade fool you as it's as tough as nails. If you're up for a challenge, then you'll find this game to be a blast. To everyone else, you'll have more fun with a character keychain and some string.
The puzzle game soon adds the idea of Ming fighting a boss, even though up to now the enemies have been largely passive – touching them kills Ming, but that’s all. Now you have to move nodes around the areas, while keeping an eye on the boss movement, often dying in order to have a little extra time to move the nodes to a new place on the next go around. It’s baggage the game really doesn’t need and the inclusion of something that relies on precision movement with a clumsy transport system designed primarily for puzzles, is a massive hole in an otherwise clever premise.