EAT BEAT DEADSPIKE-san Reviews
Eat Beat Dead Spike-san’s mobile roots definitely shine through in the Switch version, both in its visuals and in what it is. If you go in expecting a robust rhythm game experience you’re going to be disappointed, but if you’re looking for a decent BlazBlue-themed time waster then you could definitely do worse (Remember BlazBlue Revolution Reburning? I do, unfortunately). I didn’t exactly expect much going into it, and what I found was a decently fun little rhythm game that plays well and has a cute art style and sense of humor. I wasn’t disappointed with what I played, and I would still recommend it if you’re interested, but part of me wishes that there was more to it. It’s not a bad way to spend time for $7 USD on the eShop, actually costing roughly $4 less than the mobile version with all its DLC while coming with three extra songs and better controls. How long you get out of Eat Beat Dead Spike-san depends on how deep you want to go and how long it keeps your interest – I’ve gotten a good few hours out of it myself so far, although I haven’t tackled all of the songs on Hard mode yet – especially since it actually can get quite difficult as you start doing songs on Hard, but I can see myself coming back to the game from time to time when the mood strikes me.
Overall, the game doesn't really do anything that its mobile version didn't already do, but nevertheless, it is still a fun game that I believe any BlazBlue fans or rhythm game fanatics should check out. Eat Beat: Dead Spike-san will remain in my heart as the quirky and cute rhythm game that left me smiling as it kicked my butt.
Eat Beat Dead Spike San is an average mobile game of average value that lacks the genre variety and polish of similar games on the eShop. BlazBlue fans may appreciate the game more than average and hardcore players. A few hours of Eat Beat Dead Spike-san is more than enough to fill the stomach full of rock candy.
Great soundtrack, less than stellar gameplay.
It's a polished rhythm game with a really enjoyable look to it, but there's just little replayability for a genre that is built upon that principle. This certainly won't give anyone their Elite Beat Agents fix, but it does show that the touch-based rhythm games are right at home on the portable.