Broken Age: Act 2
Maddening puzzles, recycled assets, and a lack of anything interesting to say makes Broken Age's second act a profound disappointment.
I had hoped that Act 2 would be the addressing of Act 1's shortcomings, and deliver on its strengths, what had seemed so heartfelt and novel. Instead it's an incredibly pretty, superbly voice acted, crap adventure game.
The game formerly known as Double Fine Adventure is a fine adventure, but definitely one best taken as a whole rather than in two parts.
The second act of Broken Age addresses the difficulty concerns of the first, but revisits too many familiar locations, and fails to up the ante or tie things up in a satisfying way.
Broken Age's second act is kind of a slog, but it's possible I should take a lesson from its crying character: When I hope for something extremely strange and specific, I shouldn't complain if I actually get it.
The second half doesn't quite live up to the first, but Broken Age is still a journey worth taking.
It feels rushed, uncreative and so lacking in the passion that made the first act great.
Good but inconsistent, with an anticlimactic end
I really want to love Broken Age Act 2 as much as I loved the first part. As a complete package, the game is beautiful, funny and well-designed.
At worst, it's a cautionary tale about getting too much money and getting too ambitious with that money.