Stellaris - Distant Stars Reviews
Let’s imagine you have a stick. A stick from space. You’d be hard-pressed to take that stick and shake it at all the new anomalies that are added with distant stars. With the reworks of the Niven update in hunting and interacting with anomalies, I found that the cusp of the endgame was knocking on our door before we knew it. Among those exciting things lurking around to explore an analyze there is the L-Gate. A mysterious network of gates that apparently lead to a cluster of stars outside the known galaxy, sealed away for whatever reason. Ominous or profitable? While the Chairperson of the Compact of Shor ul Khal was absolutely confident that they would be rewarded for their curiosity, Old Man Mordaith was a bit skeptical and figured his first Distant Stars game was going to crash and burn in a flurry of space tears and megabucks.
The addition of new anomalies, leviathans, and gates to new systems Distant Stars does a great job of continuing the ongoing expansion of Stellaris. The game is an immensely enjoyable experience and the new features serve to give even more variety in each match.
A sizeable, if not drastically altering addition.
Stellaris: Distant Stars is an example of DLC done right.
Distant Stars can be a bit of a hit and miss. The new anomalies are a huge step up from the original, but the frequency they show up leaves a lot to be desired.
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Distant Stars has some promising new content, but most of it is locked behind the high variance that come with Stellaris map generation