Always Sometimes Monsters Reviews

Always Sometimes Monsters is ranked in the 51st percentile of games scored on OpenCritic.
70 / 100
Jun 2, 2014

Overall this game will find an audience, but to tell you the truth it's going to be a hit and miss affair if you will be the one that the game is meant for.

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7.2 / 10.0
Jul 8, 2014

Always sometimes monsters is a peculiar title. It manages to tell an interesting story, which is lucky considering it is little more than an interactive novel.

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Mar 21, 2015

'Always Sometimes Monsters' is an RPG-maker game that impresses with its choice-based narrative and effective writing, despite some tedious grinding sections and basic pixel art.

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85 / 100
May 22, 2014

Always Sometimes Monsters is one of those independent, cult-classic-to-be, games that fans of narrative storytelling should really give a chance. Whatever flaws it may have are obvious and avoidable, and at no point did I encounter something game-breaking that soured my time. There are plenty of paths to choose from, feelings to explore, and surprise consequences that will make you give yourself a high-five or scream at you monitor. The Vagabond Dog boys have made a solid start.

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Unscored
May 27, 2014

Much like life, Always Sometimes Monsters is brilliant but flawed. There's strong stuff in there, made only better by its rarity within games.

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May 27, 2014

If you're inclined to play a mature game with mature decision-making, I do highly recommend Always Sometimes Monsters. The game smartly tests how effectively you choices play out in the final act, something I don't wish to spoil but Vagabond Dogs deserves praise for.

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GameSpot
Nick Capozzoli
Top Critic
5 / 10
Jun 15, 2014

The alleys of Always Sometimes Monsters hide both trash and treasure alike

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8 / 10.0
Jun 4, 2014

It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.

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80 / 100
Jun 3, 2014

A convincing examination of player choice set in an all-too-realistic modern world.

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9 / 10
May 20, 2014

Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.

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