Timespinner
OpenCritic Rating
Top Critic Average
Critics Recommend
Critic Reviews for Timespinner
The pixel-art is faultless and the gameplay is pleasingly reminiscent of the classics, but Timespinner doesn't offer much that feels new.
Though the map is too constrained at first, Timespinner's characters, traversal, and avenues for exploration make it worth checking out
Even though Timespinner set out to imitate SOTN, it managed to find its own identity during its long development. It's not quite as deep as its inspiration and it won't take as long to finish, but I thoroughly enjoyed every minute I was playing.
Timespinner looks great, plays great, and feels like what a modern take on Metrovania should be, spiced up with some time manipulation mechanics that feel a bit underutilized in the grand scheme of things.
Aside from a few mishaps in dialogue, Timespinner distinguishes itself with an absorbing story with interesting underlying themes. It stands out with a refreshing time travelling spin on combat that reflects the diversity of the level designs. Exploration, sans the tiny map, is enjoyable, with the past and present boasting unique music and mechanics to keep things fresh. Overall, this solid adventure is a great use of your time.
The shortcomings of Timespinner revolve heavily around the fact that the game is so short. It creates beautiful environments and combat systems, but by the time we've gotten into a solid groove the game is already over.
All those years of effort paid off in the creation of an excellent entry in the metroidvania canon, and I hope it pays off in the form of a successful game as well. Timespinner exudes an aura of, "so much effort went into this, dang!" And making my way through it was a joy, both in terms of the look and feel of the world, the inherent appeal of filling in that map, and of course the smoothness and responsiveness of the combat.