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Based on 14 critic reviews
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Publisher: Atari
Rollercoaster Tycoon Adventures Critic Reviews
View All (14 total)RollerCoaster Tycoon Adventures is a pretty big disappointment for me. As a fan of the series for most of my life, a portable, fully fledged, modern version of the game on a portable console is a dream, but that isn't what this is. This casual approach is too dumbed down for it to be fun for more than a few hours. With the rollercoaster building being so awful, it's difficult to recommend even for casual users, but it might work as something to distract from the drudgery of a bus ride.
Again, RCTA isn’t a bad game, but the lack of any real challenge and overly-simplified design aspects may very well turn away season virtual park builders. As a result, I’m extremely hesitant to call this a simulator, as it feels far more like a casual game.
Still, thanks to being portable, it does at least have a niche and that is this game's saving grace.
RollerCoaster Tycoon Adventures is both incredibly enjoyable and considerably infuriating. There's just enough of that classic magic in there to make the design and management of a theme park a consistently rewarding experience, and using permits and research to space out your access to the good stuff makes this a genuinely fun time sink. However, the level of automation that's migrated over from the mobile iteration really does negatively impact this Switch port, and issues with overall performance place a big caveat around its neck. While it's not a total disaster, RollerCoaster Tycoon Adventures does leave you wanting a little more – especially if you're a seasoned fan of the long-running series.
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