Top Critic Average
RollerCoaster Tycoon Adventures is a pretty big disappointment for me. As a fan of the series for most of my life, a portable, fully fledged, modern version of the game on a portable console is a dream, but that isn't what this is. This casual approach is too dumbed down for it to be fun for more than a few hours. With the rollercoaster building being so awful, it's difficult to recommend even for casual users, but it might work as something to distract from the drudgery of a bus ride.
Again, RCTA isn’t a bad game, but the lack of any real challenge and overly-simplified design aspects may very well turn away season virtual park builders. As a result, I’m extremely hesitant to call this a simulator, as it feels far more like a casual game.
RollerCoaster Tycoon Adventures is both incredibly enjoyable and considerably infuriating. There's just enough of that classic magic in there to make the design and management of a theme park a consistently rewarding experience, and using permits and research to space out your access to the good stuff makes this a genuinely fun time sink. However, the level of automation that's migrated over from the mobile iteration really does negatively impact this Switch port, and issues with overall performance place a big caveat around its neck. While it's not a total disaster, RollerCoaster Tycoon Adventures does leave you wanting a little more – especially if you're a seasoned fan of the long-running series.
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RollerCoaster Tycoon Adventures | Trailer