Rollercoaster Tycoon Adventures
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Rollercoaster Tycoon Adventures Media
RollerCoaster Tycoon Adventures | Trailer
Critic Reviews for Rollercoaster Tycoon Adventures
RollerCoaster Tycoon Adventures is a pretty big disappointment for me. As a fan of the series for most of my life, a portable, fully fledged, modern version of the game on a portable console is a dream, but that isn't what this is. This casual approach is too dumbed down for it to be fun for more than a few hours. With the rollercoaster building being so awful, it's difficult to recommend even for casual users, but it might work as something to distract from the drudgery of a bus ride.
Rollercoaster Tycoon Adventure Deluxe is a stripped-down version of the past games for sure, but I had a blast with its minimal limitations. I hate games like this that require hours of investment before I get to the “fun” parts. I had a blast with the campaign and of course the sandbox mode. If these types of games have always made you anxious about playing them thanks to all the micromanagement, then this is the version for you. It really strips away all the barriers and just lets its players have a good time right out of the box.
RollerCoaster Tycoon Adventures is both incredibly enjoyable and considerably infuriating. There's just enough of that classic magic in there to make the design and management of a theme park a consistently rewarding experience, and using permits and research to space out your access to the good stuff makes this a genuinely fun time sink. However, the level of automation that's migrated over from the mobile iteration really does negatively impact this Switch port, and issues with overall performance place a big caveat around its neck. While it's not a total disaster, RollerCoaster Tycoon Adventures does leave you wanting a little more – especially if you're a seasoned fan of the long-running series.
RollerCoaster Tycoon Adventures finally brings this renowned series to the Nintendo Switch and its formula of theme park, roller coaster building experience feels right as it allows for some very fun moments at what the game does best. Unfortunately, this being adapted from the mobile version means that plenty of elements were lost and while the essence of the series is still there, it feels too much like an oversimplification of the formula, not to mention all the technical issues that should have been corrected.
Review in Portuguese | Read full review
Again, RCTA isn’t a bad game, but the lack of any real challenge and overly-simplified design aspects may very well turn away season virtual park builders. As a result, I’m extremely hesitant to call this a simulator, as it feels far more like a casual game.