RollerCoaster Tycoon Adventures is a pretty big disappointment for me. As a fan of the series for most of my life, a portable, fully fledged, modern version of the game on a portable console is a dream, but that isn't what this is. This casual approach is too dumbed down for it to be fun for more than a few hours. With the rollercoaster building being so awful, it's difficult to recommend even for casual users, but it might work as something to distract from the drudgery of a bus ride.
RollerCoaster Tycoon Adventures finally brings this renowned series to the Nintendo Switch and its formula of theme park, roller coaster building experience feels right as it allows for some very fun moments at what the game does best. Unfortunately, this being adapted from the mobile version means that plenty of elements were lost and while the essence of the series is still there, it feels too much like an oversimplification of the formula, not to mention all the technical issues that should have been corrected.
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Still, thanks to being portable, it does at least have a niche and that is this game's saving grace.
Again, RCTA isn’t a bad game, but the lack of any real challenge and overly-simplified design aspects may very well turn away season virtual park builders. As a result, I’m extremely hesitant to call this a simulator, as it feels far more like a casual game.
RollerCoaster Tycoon Adventures is both incredibly enjoyable and considerably infuriating. There's just enough of that classic magic in there to make the design and management of a theme park a consistently rewarding experience, and using permits and research to space out your access to the good stuff makes this a genuinely fun time sink. However, the level of automation that's migrated over from the mobile iteration really does negatively impact this Switch port, and issues with overall performance place a big caveat around its neck. While it's not a total disaster, RollerCoaster Tycoon Adventures does leave you wanting a little more – especially if you're a seasoned fan of the long-running series.
All in all, RollerCoaster Tycoon Adventures is not worth buying. The gameplay isn't fun enough to keep you hooked, and every time I came back to it I left disappointed.
The latest entry in RollerCoaster Tycoon franchise is less a Fun-House and more a nauseating ride on the Tilt-o-Whirl.
RollerCoaster Tycoon: Adventures is pleasant on the eyes, but is in every other way a disappointment. It's a shallow grind, which challenges none of the player's management skills, and comes across more as an opportunity to simply decorate a theme park.
Overall then, RollerCoaster Tycoon Adventures won’t be the best theme park simulator you’ve ever played, but as the only one available on Switch, it’ll be a welcome addition to your library.
All things considered, it's not a bad game on its own, but its' definitely not at the same level as other Tycoon simulation games you might have played. The game is available right now on Nintendo Switch for $49.99 in the Nintendo eshop so that you can play the game at home or on the go. The game is one I'd certainly recommend to more casual audiences who are looking for a fun game to get into the simulation genre without feeling overwhelmed.
Rollercoaster Tycoon Adventures is somewhat of an underwhelming game. While a younger player could find potentially some fun in building attractions and coasters, it will feel absolutely flat for most.
RollerCoaster Tycoon Adventures may not be an in-depth amusement park management sim but what's here is a ton of fun.
RollerCoaster Tycoon Adventures delivers an accessible and more casual take on the classic theme park builder.