Top Critic Average
Wolfenstein: Cyberpilot was a fun experience despite its short length and questionable controls. I've always enjoyed burning Nazis, I can't think of anything better to do on a hot Summer's day, so being able to do it in virtual reality just further enhanced my enjoyment which I had within this mini-Wolfenstein title. I had a few issues with the controls, in terms of the available space required, but it never really impacted my overall experience as I simply readjusted myself IRL. Personally, this should have been an added companion to Wolfenstein: Youngblood but that doesn't make it a bad game, it just didn't feel as involved or content-rich as I'd expected when I first heard about it.
Wolfenstein: Cyberpilot has a lot of potential and a lot of very good ideas, but it's a very short experience and doesn't have any replay value.
Review in Italian | Read full review
Although it's short and lacks replay value, Wolfenstein: Cyberpilot is such an immersive and enjoyable experience that it's worth purchasing simply to pilot its 3 unique and powerful robots.
A brief, but memorable experience is at the core of Wolfenstein: Cyberpilot. Downright stunning environments serve as a backdrop to exploring the streets of 80s infused France. Between the solid performance level and the fluid controls, this is Bethesda's best excursion into virtual reality. Given how well the title succeeds at pretty much everything it sets out to do, we hope that this is step one to a fully fledged Wolfenstein VR title down the road.
Wolfenstein: Cyberpilot is too light on content to make it worth the price, and what it does well is overshadowed by clunky locomotion and a lack of attention to detail in both level design and VR implementation. Ultimately, Wolfenstein: Cyberpilot feels like a tech demo more than a full length VR experience.
Wolfenstein: Cyberpilot isn't a bad game, but the content pushes it just barely above the tech demo level. If there was just a bit more to work with, it might be better. There is one final push at the end that was pretty cool, but it needed more of it.
It has a lot of potential, but Wolfenstein: Cyberpilot ends before it can reach most of it. Still, I hope Bethesda doesn't give up on VR. A few games like Doom VFR have been nice optional companion pieces, and I think they could stand to push that concept further, as the fundamentals are there.
Occasionally interesting ideas and untapped potential don't make up for a woeful lack of content. It's short and it's shallow, but its biggest crime is that it's dull.
Although everything looks great and some of the weapons are a bit of fun, plus there are some good ideas sporadically dotted through the game, destroying Nazi’s in a bloody great big mech should be the best fun ever - but it’s simply not.
There is some fun to be had piloting the robots in Cyberpilot, but the mission brevity and padding really dampens the experience and steals away control right as you're settling into a groove. There are worse ways to spend a few hours of your day, but there are much better ones too.
Wolfenstein: Cyberpilot feels like something that should be free or included in a bundle for PSVR owners. It doesn’t feel like it warrants its price tag and it is linear and criminally short. Even hardcore fans hoping for more Nazi-killing action should probably avoid this one until it drops way down in price. There just isn’t enough here to warrant the price of admission.
Wolfenstein: Cyberpilot is a brief taste of what a different take on Wolfenstein in VR could be. Unfortunately, it never really gets out of first gear and lasts what feels like a blip of time.
With a sour stomach and a lot of disappointment, Wolfenstein: Cyberpilot delivers a gorgeous visual feast with more motion sickness than I've encountered in any VR game to date. Insult to injury, it's also painfully short, smacking more of AAA tech demo than meaty Wolfenstein tie-in.
Cyberpilot makes great use of VR and some of the series´ best vehicles. But it lasts less than 2 hours, and it is not replayable, and we missed some of the classic Wolfenstein dark sense of humor and easter eggs.
Review in Spanish | Read full review
There are glimpses of potential here, but it’s lacking nearly everything that makes Wolfenstein fun. Gunning down Nazis in a virtual reality mech might sound like a lot of fun on paper, but the reality completely misses the mark.
Wolfenstein: Cyberpilot is undoubtedly a title that had gigantic potential to shine on virtual reality platforms. Unfortunately it was all shattered by its lousy game design, lack of a captivating storyline, and boring and repetitive gameplay. This is a title that looks more like a demo than a full game.
Review in Portuguese | Read full review
While there’s definitely promise in the concept of Wolfenstein: Cyberpilot, the shiny visuals don’t make up for the lack of content and subpar execution. It’s a decent showpiece for the PSVR, but at this point in the platform’s lifecycle something with more meat is the expectation.
Wolfenstein Cyberpilot is a video game where you decapitate a statue of Hitler and somehow feel absolutely no thrill, interest, or anything vaguely resembling fun.
Wolfenstein Cyberpilot will be remembered as a curiosity; a failed side project with cool mechanics and no gameplay. Released without the Wolfenstein name, this would be a slight, middle-of-the-road title with little to recommend it. But with the Wolfenstein name attached, Cyberpilot becomes a debacle. Wolfenstein fans should not play this game. Neither should anyone else.
Another technical marvel for PlayStation VR that looks amazing and makes clever use of the tech – it's just a shame the game is so incredibly short and so disappointingly dull.