Another technical marvel for PlayStation VR that looks amazing and makes clever use of the tech – it's just a shame the game is so incredibly short and so disappointingly dull.
Wolfenstein: Cyberpilot is an unsatisfying VR shooter that wastes the potential of piloting some of the series' most iconic enemies.
It has a lot of potential, but Wolfenstein: Cyberpilot ends before it can reach most of it. Still, I hope Bethesda doesn't give up on VR. A few games like Doom VFR have been nice optional companion pieces, and I think they could stand to push that concept further, as the fundamentals are there.
Cyberpilot makes great use of VR and some of the series´ best vehicles. But it lasts less than 2 hours, and it is not replayable, and we missed some of the classic Wolfenstein dark sense of humor and easter eggs.
Review in Spanish | Read full review
Wolfenstein Cyberpilot's formulaic combat and missions underwhelm, but the premise and the novelty are intriguing, offering a fresh slant on a dark vision.
With a sour stomach and a lot of disappointment, Wolfenstein: Cyberpilot delivers a gorgeous visual feast with more motion sickness than I've encountered in any VR game to date. Insult to injury, it's also painfully short, smacking more of AAA tech demo than meaty Wolfenstein tie-in.
Wolfenstein: Cyberpilot feels like something that should be free or included in a bundle for PSVR owners. It doesn’t feel like it warrants its price tag and it is linear and criminally short. Even hardcore fans hoping for more Nazi-killing action should probably avoid this one until it drops way down in price. There just isn’t enough here to warrant the price of admission.
While there’s definitely promise in the concept of Wolfenstein: Cyberpilot, the shiny visuals don’t make up for the lack of content and subpar execution. It’s a decent showpiece for the PSVR, but at this point in the platform’s lifecycle something with more meat is the expectation.
A brief, but memorable experience is at the core of Wolfenstein: Cyberpilot. Downright stunning environments serve as a backdrop to exploring the streets of 80s infused France. Between the solid performance level and the fluid controls, this is Bethesda's best excursion into virtual reality. Given how well the title succeeds at pretty much everything it sets out to do, we hope that this is step one to a fully fledged Wolfenstein VR title down the road.
Wolfenstein: Cyberpilot has a lot of potential and a lot of very good ideas, but it's a very short experience and doesn't have any replay value.
Review in Italian | Read full review
Wolfenstein Cyberpilot will be remembered as a curiosity; a failed side project with cool mechanics and no gameplay. Released without the Wolfenstein name, this would be a slight, middle-of-the-road title with little to recommend it. But with the Wolfenstein name attached, Cyberpilot becomes a debacle. Wolfenstein fans should not play this game. Neither should anyone else.
Much too short Techdemo that shows the great potential, but does not deliver. Disappointing despite cool setting and witty story.
Review in German | Read full review
Even to die-hard fans, Wolfenstein Cyberpilot will likely be seen as a disappointment and a missed opportunity.
In theory, Wolfenstein: Cyberpilot sounds like the ultimate culmination of ideas and technology.
Aside from some brief fun to be had with the three machines, Wolfenstein Cyberpilot is hugely disappointing.
The game's first-person-shooter sequences aren't just dull and familiar, but also clunky, given the touchy VR controls.
Occasionally interesting ideas and untapped potential don't make up for a woeful lack of content. It's short and it's shallow, but its biggest crime is that it's dull.
Wolfenstein: Cyberpilot is too light on content to make it worth the price, and what it does well is overshadowed by clunky locomotion and a lack of attention to detail in both level design and VR implementation. Ultimately, Wolfenstein: Cyberpilot feels like a tech demo more than a full length VR experience.
Wolfenstein: Cyberpilot is a brief taste of what a different take on Wolfenstein in VR could be. Unfortunately, it never really gets out of first gear and lasts what feels like a blip of time.
What could have been is hinted at but ultimately ends before it begins.