Warhammer: Vermintide 2 - Winds of Magic
Top Critic Average
Ridiculously lacking in new content and with a Weave game mode that feels like a parlor trick you've seen before, Warhammer: Vermintide 2 - Winds of Magic's only saving grace is the introduction of the Beastmen. Even then, it's still a mediocre expansion for a once-promising game.
Dark Omens is a fantastic level and one that stands out against some already stellar emergent storytelling and setpieces, and the Beastmen make it even more exciting to dive into. Unfortunately, the Winds of Magic game mode is a big step in the wrong direction for people that don't want to start from scratch again.
An interesting DLC with a fantastic weapon system and concept, but somewhat of a letdown execution
This "major" expansion is anything but, with a disappointing lack of levels and worthwhile extra content for Vermintide 2 fans.
Warhammer: Vermintide 2 – Winds of Magic and its 2.0 update are yet another shaky step in the game’s post-launch journey.
Between the new gear formula and the stage compositions, Winds of Magic adds a whole new level to FatShark’s Vermintide 2 which really raises the challenge bar and the lifespan of the title. Would I want to see more in the original vein of the game with another storyline? Yes. Am I happy with the Winds of Change and would I like to see more in this vein as well? That is also a yes and I’m looking forward to what comes next.