Ultimately, you’ll want to pack some paracetamol for this headache.
A high-minded effort and decent story undermined by bugs and mindless management mechanics.
Instead of an illuminating revelation of emergent gameplay, all Headspun managed to give me was a headache.
Headspun's mix of management sim and FMV narrative is fairly unique. However, repetition and buggy gameplay mar the game's potential.
Headspun is intriguing and takes creative risks by blending genres together. It's a shame about those few missing links.
Headspun does a wonderful job of explaining brain trauma without being a textbook, and personally is a welcome reminder that trauma can linger, but we can still recover.
With its unique ideas and presentation, Headspun stands out for trying to be different, and for that it should be celebrated. It’s just disappointing that it wasn’t given that last coat of much-needed polish.
What is here and working – the fantastic art style, the smart banter between Ted and Teddy, the first-person FMV’s – shows that Headspun has a tonne of potential but right now, too many rough edges and bugs mean it’s in need of further rehabilitation.
Lack of depth in narrative, gameplay, and character development hamper a potentially interesting concept.
Headspun is a title that I think has a great concept. But, the issues do lie there, and at the moment, makes it difficult to fully recommend this to anyone who wants to play a smooth game and not get frustrated with issues after 5 minutes.