Stygian: Reign of the Old Ones
Top Critic Average
Critics Recommend
Stygian: Reign of the Old Ones Trailers
Stygian: Reign of the Old Ones - Launch Trailer [Lovecraftian CRPG]
Stygian: Reign of the Old Ones - Release Date Trailer [Lovecraftian RPG]
Stygian: Reign of the Old Ones - Official Gamescom 2018 Trailer [Gameplay]
Critic Reviews for Stygian: Reign of the Old Ones
Stygian: Reign of the Old Ones is a fantastic RPG. The story is interesting, the characters are unique, the quests are varied, and the systems run deep. There are a variety of different ways to play this game and I can't wait to jump back in and explore some new paths. This is one nightmare I highly recommend.
Stygian: Reign of the Old Ones will not reveal all of its secrets, but it's an amazing ride all the way through.
If you are a fan of Lovecraft’s work, you are doing yourself a huge disservice by not checking this one out.
Stygian: Reign of the Old Ones has an interesting art direction and a good Lovecraftian inspiration, but seems to be split in half between its nice all-around RPG mechanics and a slow and not very engaging turn-based strategic combat.
Review in Italian | Read full review
Faithfully adapted, bristling with depth, beautifully written and gorgeous to look at, Stygian: Reign of the Old Ones is a fantastic role-playing game that's hampered by a frustrating and tedious combat system that is sure to turn many players away in the early goings.
While not recommended for casual gamers, anyone who can look past some technical imperfections and appreciate well-executed tabletop-style role playing mixed with cosmic horror will get at least a dozen enjoyable hours out of Stygian: Reign of the Old Ones.
Stygian: Reign of the Old Ones is a treat for die-hard Cthulhu fans. The thick, heavy atmosphere of Lovecraft’s stories drips out of every pixel. It’s a pity that I couldn’t ignore tons of bigger and smaller bugs (abysmal game stability included) that halted all the fun.
Review in Polish | Read full review
This game delivers a deep RPG experience where the various choices you make, both in character creation and in gameplay, have a bearing on what happens and how you need to go about completing tasks. There are general guidelines of what needs to be done but not a whole lot of direction on how to do those things, which leaves a lot of room for creativity.